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[UT2k3] Oasis

  • KIIIA
  • January 28, 2006 at 10:33 PM
  • KIIIA
    • February 14, 2006 at 12:07 AM
    • #21
    Quote

    so this ones for all the hatas who said all u can do is blue futuristic

    Right

  • RA7
    • February 14, 2006 at 5:36 PM
    • #22
    Quote from KIIIA

    It took me some time to switch from Q-Engine based editing to the U-Engine but finally i want to show you very very,early WIP shots from my current project.Everything is still very WIP, so wrong texture alignment,missing parts or simply lack of details are to be blamed to that.

    100% Custom Content!

    Looks great

  • KIIIA
    • February 18, 2006 at 12:51 AM
    • #23

    Small Update//

    Palms to be replaced,shadows to be fixed and very WIP!

    [Blocked Image: http://www.kiiia.com/oasis/oasis6.jpg]

    -

    [Blocked Image: http://www.kiiia.com/oasis/oasis7.jpg]

  • von*ferret
    • February 18, 2006 at 10:23 PM
    • #24

    grass doesn't match and I see problems with geometry on the far wall in the 2nd shot. other than that looking neat.

  • Algor
    • February 18, 2006 at 10:39 PM
    • #25

    interesting designs and depth on the buildings... looking pretty cool.

    i don't want to join the "pick out every little problem even though it's a WIP" crowd.. but uh.. maybe some protruding trim along the first and second storiy on that left building would create even more depth, as well as hide the seam (which may or may not go away, you never know with unreal)

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