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zbrush test

  • evillair
  • December 13, 2005 at 4:58 AM
  • von*ferret
    • December 16, 2005 at 5:12 AM
    • #21

    did you use one of zbrush's material or create your own?

  • JynxDaddy
    • December 16, 2005 at 8:50 AM
    • #22

    My god, that must have taken you a long time.

  • FrieChamp
    • December 16, 2005 at 12:25 PM
    • #23

    Looks amazing, is that whole cage made in zbrush?

  • st0lve
    • December 16, 2005 at 1:53 PM
    • #24

    oh mies thats awsome!

  • evillair
    • December 16, 2005 at 2:59 PM
    • #25

    Thanks again.

    FrieChamp; yup, everything is made in zBrush.

    von*ferret; Downloadable materials tweaked to fit my needs.

    JynxDaddy; not that long, zbrush, as I'm finding out, has lots of cool little features that makes things go easier.

    ...and another one...

    [Blocked Image: http://evillair.net/e107_plugins/autogallery/Gallery/Figures/DroneParts.jpg]

  • johnm487
    • December 16, 2005 at 3:12 PM
    • #26

    nice work

  • dux
    • December 16, 2005 at 3:49 PM
    • #27

    I just had to drop in and say impressive stuff man !

  • RD
    • December 16, 2005 at 4:05 PM
    • #28

    alright, someone explain what zbrush does

  • Skjalg
    • December 16, 2005 at 4:08 PM
    • #29

    Make that thing 1280*1024 and I will have a new desktop background image :] please :]

  • ReNo
    • December 16, 2005 at 4:43 PM
    • #30
    Quote from RD

    alright, someone explain what zbrush does

    From my understanding of it (I've never used it), it allows you to scult detail onto models very simply through a somewhat painterly-esque interface. So instead of adding polys and shifting vertices, you paint ridges and wrinkles onto existing meshes. I wasn't aware you could make models from scratch using it - the most common use most people seem to have for it is to add surface details to faces.

  • PhilipK
    • December 16, 2005 at 5:55 PM
    • #31

    It's like a sculpting program.

    Simply: You paint in 3D.

    Very useful for highpoly characters and other models for normal maps.

    Of course as well for world texture normals.

  • General Vivi
    • December 16, 2005 at 7:15 PM
    • #32

    nice stuff there man . keep up the awsome work. the pipeish work you did on the 2nd page, did you do that in z brush? it looks very intracit and complex, how long did it take you?

  • evillair
    • December 17, 2005 at 10:43 PM
    • #33
    Quote from generalvivi

    nice stuff there man . keep up the awsome work. the pipeish work you did on the 2nd page, did you do that in z brush? it looks very intracit and complex, how long did it take you?

    Not that long actualy, the details are made in photoshop since in zbrsh you can mask polys with an alpha then extrude them. That's what I did, made the design in PS then mapped on a few forms then tweaked the extruded polys.

    Upon the Remains (1280x960).

  • skdr
    • December 17, 2005 at 11:30 PM
    • #34

    You win the medal!

    Awesome work!

  • von*ferret
    • December 18, 2005 at 12:11 AM
    • #35

    now THATS hot.

  • st0lve
    • December 18, 2005 at 11:28 AM
    • #36

    SPOTLIGHT THIS PLEASE!

    Its the most awsome stuff evr, I got to get my hands on zbrush and start being cool!

  • zpanzer
    • December 18, 2005 at 11:38 AM
    • #37

    So freaking awesome, never seen better, SPOTLIGHT

  • Crackerjack
    • December 19, 2005 at 10:27 PM
    • #38

    Hmm its really hard to tell whats what in that last picture, I would suggest more contrast between the skull with horns and the skulls its layin gon, I can barely tell what its laying on. I just know from the topic title so yeah. Good work so far.

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