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CS2 Ladder Movementspeed

  • JanEric1
  • March 3, 2025 at 6:11 PM
  • JanEric1
    • March 3, 2025 at 6:11 PM
    • #1

    Hi,

    does anyone know the max movement speed on ladders in CS2 (i mean with pressing W+D when looking up and sideways)? I found that there is a command sv_ladder_scale_speed which defaults to 0.78, is that relativ to the normal running speed of 250? And then multiplied by 2 for the correct movement?

    I am trying to automatically generate the meeting points of players and currently my calculations just have people teleporting up ladders, i would like to correct that but need the speed on ladders for that.

  • JanEric1
    • March 4, 2025 at 7:41 PM
    • #2

    Does maybe have (or can make?) a workshop map with a long ladder, then i could try to measure it in the game.

  • Jaden Hunt
    • July 28, 2025 at 8:27 AM
    • #3

    The sv_ladder_scale_speed value (default 0.78) in CS2 is indeed a multiplier of the player's base movement speed. The standard max running speed is 250 units/sec, so 0.78 × 250 = 195 units/sec is your effective speed on ladders. This applies to vertical movement; combining it with W+D likely increases the horizontal component, but 195 u/s is the base for calculations.

    You can test exact behavior with a custom workshop map and a timer script to fine-tune it.

    Doodle Baseball

  • vicioucater
    • December 27, 2025 at 7:26 AM
    • #4

    Interesting question about CS2 ladder speed! The sv_ladder_scale_speed command definitely seems relevant. Calculating movement accurately can be tricky. It's like optimizing your path in a fast-paced Google Snake. Maybe experiment with different values around 0.78 relative to the base running speed of 250, factoring in the potential multiplier.

  • sarimnk
    • May 20, 2026 at 9:52 AM
    • #5

    The famous “fast ladder climbing” technique geometry dash lite (look up + sideways + diagonal input) absolutely increases effective vertical speed compared to just holding W. Community testing still reports this behavior in CS2. The engine normalizes/clamps movement vectors, so diagonal ladder movement does not double your speed the same way raw vector addition would mathematically.

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