1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Vault
  3. Past Contests
  4. Counter-Strike 2 Big Adventure Contest

de_depot WIP (contest entry)

  • cha1n
  • August 2, 2024 at 9:41 PM
  • cha1n
    • August 2, 2024 at 9:41 PM
    • #1

    Hi everyone, thank you all for this great initiative within the mapping community. I finally had time to sit down and do some mapping and am happy to partake in the competition next to some great mappers.

    Depot is a map set in an endstation in Japan and features a modern metro station and the adjacent metro depot.

    I started by drawing the layout idea by hand and then converted it into a grey box layout in Hammer. This first version was then iterated many times to improve scaling issues and remove unfair angles.

    Depot is a small defuse map with early engagements and fast rotation possibilities for both teams. I wanted to take calculated risks with the layout, while still respecting the fundamentals of level design. The map aims to be competitive while still offering fun and unique firefights. At its core, Depot is a Three-lane map with the middle being central. Controlling mid allows terrorists to lock down CT rotations and gain additional attack avenues to each bombsite through the iconic sky bridge. The sky bridge also divides the middle into two parts, allowing for some clever splits and strategies through CT spawn.

    The map is not done and the layout may require tweaking, but I'm happy with the progress made so far. A lot of work is still left on detailing and polishing. Feedback is appreciated, and good luck to all other entries!

    Link to workshop: https://steamcommunity.com/sharedfiles/fi…/?id=3301628848

    Ct spawn

    Upper B

    Lower B B stairs (T entrance)

    A main / Garage

    A yard

    A site

    Bottom mid / Tank

    Mid stairs

    Mid gap

  • MrTrane18
    • August 2, 2024 at 11:32 PM
    • #2

    This one is crazy, in mid stairs picture, I see the Train map. Amazing vibe, not bad! I can see this map going places. Would love to see custom graffiti pieces. Tags and something. Maybe get a “Big Adventure mapping contest #2024” as a crazy tag on wall. Decal. Would be dope, imo! Best of luck on the 4th of august. The judging hammer will hit multiple times. 20?

  • cha1n
    • August 9, 2024 at 5:41 PM
    • #3

    Hey all, made a small update to the map. Mainly it was quality of life improvements such as better visibility in some areas, more clipping for smooth movement and some VIS issues have been fixed.

    Gameplay/layout changes: -the back box on B has been tweaked to make fights play better -B connector also got changed to an escalator staircase to make the area more memorable and dynamic. -Added box on long A for more cover and less angles

  • cha1n
    • August 9, 2024 at 9:32 PM
    • #4

    And here is the updated radar with some basic callouts:

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™