Grand. ![]()
dm_grale (updated on 15-08-09)
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Too dark, but as far as i can see, pretty nice
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Well, as far as I can see from the screenshots, you might indeed want to brighten up the ambient light to fit the sky better.

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is this map still not finished? boo
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Quote from Belgarion
is this map still not finished? boo
yeah
i really take my time :wink:heres another wip pic(brightend up a bit because of it being so dark... ingame looks a lot brighter tho)
[Blocked Image: http://img152.imageshack.us/img152/5646/dmgralexx000629ul.jpg]
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Now that's nice.
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I love it! Looks like a deathmatch map like they're supposed to be, but then pretty.
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Very cool. Get a 3D skybox going, and possibly some light fixtures on the top walls, and you're looking good to go

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Very cool concept. Altough i agree with Reno about some kind of a 3D-sky.
Also, you use the same texture and lighting everywhere. I belive it will be very easy for anyone to get lost on that maze.
Perhaps use different lighting here and there, aswell as adding colourful plants in certain areas?
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yeh that looks nice.
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nice atmosphere!
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Quote from rockdude86
yeah
i really take my time :wink:heres another wip pic(brightend up a bit because of it being so dark... ingame looks a lot brighter tho)
-image removed to save space-
ahh. that makes me feel better. now finish
but take your time if you need to. no one likes a rushed map. i'd rather wait a while longer and get the quality. -
hehe thats right :wink:
heres another one showing of a really wip castle in the background (with still a realy dark foreground in the pic
)[Blocked Image: http://img316.imageshack.us/img316/1161/dmgralexx600004cs.jpg]
(edit) light env really sucks here... hehe
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[Blocked Image: http://img316.imageshack.us/img316/1161/dmgralexx600004cs.jpg]
Damn im a sucker for castle maps. This is bootyful!
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texture variations and build custom static mesh props of statues or something. Then it'll be sick.!
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Some orginal decals ..
Just a thought
But i already like it

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tnx for the comments
really apreciate that, heres some new pics (all brightend up abit to represent ingame look (edit) because of the white background the pics look darker, ofcoure...)[Blocked Image: http://img462.imageshack.us/img462/6519/dmxgrale00029he.jpg]
[Blocked Image: http://img462.imageshack.us/img462/2583/dmxgrale00018kw.jpg]
as you can see in the first pic i havent made a 3d skybox yet, also the lighting hasnt really changed much. all torches are placeholders and so is all "detailed" stuff im currently still detailing things out in bsp of wich many will in the end be replaced by models.
last thing i have to say: death-match Xtreme
expect more info soon 
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the more q3ish it gets, the sweeter it looks!
My suggestion would be to design some focusal points with breathtaking architecture , you know, real eyecandy! If you would do that, this one would be one of the very very few maps for the source engine i actually like from the screens.
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tnx man thats good to hear
but youll get what you want and even more than that :wink: let just say im hinting here hahalike i said more info later
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another one
real early addition to the "cave" 
[Blocked Image: http://img114.imageshack.us/img114/6241/dmxgralecave016fk.jpg]
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