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Resident Evil Village
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Quote from dux
On 2/2/2021 at 4:55 AM, dux said: How many pots of glue do you gotta huff to start drawing weird shit like that
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That guys eye brows are almost as big as mine
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Quote from Radu
15 hours ago, Radu said: [Blocked Image: https://i.imgur.com/XhxMdcQ.png]
anime fan artists didn't really need another excuse to draw huge ridiculous boobs, but here we are
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Quote from ┌HP┘
22 minutes ago, ┌HP┘ said: I bet twitter is furious about it.
furiously... you know what
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Quote from Radu
16 hours ago, Radu said: [Blocked Image: https://i.imgur.com/XhxMdcQ.png]
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Come on @D3ads post your creation, you know you want to

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I need to play this one. Anybody have some first hand testimonials?
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I'm taking my time with it, playing like 20/30 minutes a day. The environment art is phenomenal, paired with really decent lighting system and well idealized art direction.
Gameplay is just more RE. I feel they tried to blend the best things about RE4 with RE7 on this one, with varying degrees of success. I can tell you there's muuuch more to the game than just the stuff they've shown in the trailers, which is really awesome.
Oh, also seems like you can be done with it in 10/12 hours, which is perfect for me.
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Quote from ┌HP┘
2 hours ago, ┌HP┘ said: I'm taking my time with it, playing like 20/30 minutes a day. The environment art is phenomenal, paired with really decent lighting system and well idealized art direction.
Gameplay is just more RE. I feel they tried to blend the best things about RE4 with RE7 on this one, with varying degrees of success. I can tell you there's muuuch more to the game than just the stuff they've shown in the trailers, which is really awesome.
Oh, also seems like you can be done with it in 10/12 hours, which is perfect for me.
Is it actually scary?
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Quote from FMPONE
27 minutes ago, FMPONE said: Is it actually scary?
There was a couple times where I clenched my butt cheeks, that's about it. But let's be honest... Was RE ever a scary game? I think 7 was pretty grim, but that one was actually against the norm of the franchise. It's a action survival horror franchise sure, but they were never meant to be horrifying and terror inducing games.
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Quote from ┌HP┘
10 minutes ago, ┌HP┘ said: There was a couple times where I clenched my butt cheeks, that's about it. But let's be honest... Was RE ever a scary game? I think 7 was pretty grim, but that one was actually against the norm of the franchise. It's a action survival horror franchise sure, but they were never meant to be horrifying and terror inducing games.
I wish games actually attempted to be scary. It’s hard to focus on that goal while providing good gameplay. I feel like developers are either scared they will frighten their audience away, misunderstand that things can be scary without being annoying, or confuse being gross or disgusting with being tense.
I still like action horror though, it’s a lot better than making players totally defenseless.
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RE has always been more 'jump scare' and one hit death enemies than dread to me.
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From what I have read it is call of duty evil 8.
Quote from FMPONE17 hours ago, FMPONE said: I wish games actually attempted to be scary.
I think it can be hit and miss. If devs try too hard for scares then it feels forced. It's gotta come naturally so gonna toot my own horn and say subnautica is scary because we never intended for it to be.
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Quote from dux
1 hour ago, dux said: From what I have read it is call of duty evil 8.
I think it can be hit and miss. If devs try too hard for scares then it feels forced. It's gotta come naturally so gonna toot my own horn and say subnautica is scary because we never intended for it to be.
I agree, Subnautica is scary. Being underwater is just terrifying conceptually.
In terms of being defenseless, I don’t really like Amnesia-types. That whole “hide from scary monster” is unplayably tedious to me. For some reason Jeff from Alyx didn’t bother me even though he fits the mold, I guess because they clearly explained to players that he reacts strongly to sound and it’s not an entire game of that gameplay.
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