1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[UE4] [WIP] Ryokan

  • Corvus
  • November 29, 2020 at 9:08 PM
  • Corvus
    • February 24, 2021 at 2:54 PM
    • #21

    Starting to detail some of the roofs. All of the texturing is done by using one trim texture for most of the geo.

    [Blocked Image: https://pbs.twimg.com/media/Eu_-LdKXcAEHY7p?format=jpg&name=large]

    [Blocked Image: https://pbs.twimg.com/media/Eu_-LdKXYAE1A04?format=jpg&name=large]

    [Blocked Image: https://pbs.twimg.com/media/Eu_-LdJWQAIU_NJ?format=jpg&name=large]

    [Blocked Image: https://pbs.twimg.com/media/Eu_-LdKWYAEestQ?format=jpg&name=large]

  • Corvus
    • March 5, 2021 at 10:00 PM
    • #22

    [Blocked Image: https://pbs.twimg.com/media/EvvpGuSXEAAn6gR?format=jpg&name=4096x4096]

    [Blocked Image: https://pbs.twimg.com/media/EvvpI9bXEAIXptY?format=jpg&name=4096x4096]

    [Blocked Image: https://pbs.twimg.com/media/EvvpKIwWYAQP2_t?format=jpg&name=4096x4096]

  • FMPONE
    • March 6, 2021 at 4:34 AM
    • #23
    Quote from Corvus

    6 hours ago, Corvus said: [Blocked Image: https://pbs.twimg.com/media/EvvpGuSXEAAn6gR?format=jpg&name=4096x4096]

    [Blocked Image: https://pbs.twimg.com/media/EvvpI9bXEAIXptY?format=jpg&name=4096x4096]

    [Blocked Image: https://pbs.twimg.com/media/EvvpKIwWYAQP2_t?format=jpg&name=4096x4096]

    Gorgeous !

  • Corvus
    • March 8, 2021 at 3:38 AM
    • #24

    Made a sword today :D The white ribbon thing isnt finished.

    [Blocked Image: https://pbs.twimg.com/media/Ev7WzEcXYAAVszk?format=jpg&name=4096x4096]

    [Blocked Image: https://pbs.twimg.com/media/Ev7W0MYWgAIpq38?format=jpg&name=4096x4096]

    [Blocked Image: https://pbs.twimg.com/media/Ev7W2lDXIAAoY9p?format=jpg&name=large]

  • Corvus
    • March 21, 2021 at 4:48 PM
    • #25

    Getting close to finishing this project

    [Blocked Image: https://cdn.discordapp.com/attachments/267361346629271553/823235953501274112/ScreenShot00150.png]

    [Blocked Image: https://cdn.discordapp.com/attachments/267361346629271553/823235966676107294/ScreenShot00152.png]

    [Blocked Image: https://cdn.discordapp.com/attachments/267361346629271553/823235963437580338/ScreenShot00151.png]

    [Blocked Image: https://cdn.discordapp.com/attachments/267361346629271553/823235968836435968/ScreenShot00149.png]

    [Blocked Image: https://cdn.discordapp.com/attachments/267361346629271553/823235998040850472/ScreenShot00155.png]

    [Blocked Image: https://cdn.discordapp.com/attachments/267361346629271553/823236000548388884/ScreenShot00156.png][Blocked Image: https://cdn.discordapp.com/attachments/267361346629271553/823235965710762014/ScreenShot00153.png]

  • FMPONE
    • March 21, 2021 at 9:48 PM
    • #26

    Looks great but IMO the tree leaves need some additional internal contrast (and less saturation). The trees in your earlier screenshots felt a lot more satisfying. I also think you are really overloading those flower beds, the flowers won’t pop and look as pretty without some dirt/rocks/less amazing ground to contrast with. In general I think you should explore ways to introduce some dirt and grunge, if only to make the pristine parts of your visuals pop (the building facades also seem unrealistically pristine). Photographs of real places will provide imperfection inspiration.

    The interiors are also incredibly clean but they work better in my opinion.

  • Corvus
    • March 22, 2021 at 3:49 PM
    • #27
    Quote from FMPONE

    On 3/22/2021 at 12:48 AM, FMPONE said: Looks great but IMO the tree leaves need some additional internal contrast (and less saturation). The trees in your earlier screenshots felt a lot more satisfying. I also think you are really overloading those flower beds, the flowers won’t pop and look as pretty without some dirt/rocks/less amazing ground to contrast with. In general I think you should explore ways to introduce some dirt and grunge, if only to make the pristine parts of your visuals pop (the building facades also seem unrealistically pristine). Photographs of real places will provide imperfection inspiration.

    The interiors are also incredibly clean but they work better in my opinion.

    Thanks for the feedback. You're right about the overloading thing, i did went a bit overboard with the flowers.

    As for the trees i had to disable the tangent normals for the leaves since they were producing really ugly normals by default and that was the only way to fix it. I've tweaked the shader a bit however and here's the result. Not ideal but that's the only solution for now.

    [Blocked Image: https://cdn.discordapp.com/attachments/267361346629271553/823583269093244938/ScreenShot00160.png]


    Also i was kinda hard pressed to find the examples of the dirt and grime on those types of architecture from the references

    [Blocked Image: https://cdn.discordapp.com/attachments/267361346629271553/823578843842740274/unknown.png]


    Like here for example the walls look really clean. I do have the dirt decals on the edges though but they are fairly subtle.


    : D

  • FMPONE
    • March 22, 2021 at 4:44 PM
    • #28
    Quote from Corvus

    1 hour ago, Corvus said: Thanks for the feedback. You're right about the overloading thing, i did went a bit overboard with the flowers.

    As for the trees i had to disable the tangent normals for the leaves since they were producing really ugly normals by default and that was the only way to fix it. Im using Speedtree and it cant really export to Maya or smth to do the smooth foliage normals. I've tweaked the shader a bit however and here's the result. Not ideal but that's the only solution for now.

    [Blocked Image: https://cdn.discordapp.com/attachments/267361346629271553/823583269093244938/ScreenShot00160.png]


    Also i was kinda hard pressed to find the examples of the dirt and grime on those types of architecture from the references

    [Blocked Image: https://cdn.discordapp.com/attachments/267361346629271553/823578843842740274/unknown.png]


    Like here for example the walls look really clean. I do have the dirt decals on the edges though but they are fairly subtle.


    : D

    Display More

    just zoomed in on this. Im not sure to what extent you are going for stylized vs realistic, but I wouldn’t describe that wood or that wall as particularly realistic. It’s basically (from my perception here), some normals on a single-color albedo. If you look at that corner wood plank, it’s looking really much more like plastic than wood. I think that may be a case of an albedo being too clean.

    This is not too dissimilar from how Valorant or Overwatch handled similar materials, heavy emphasis on normals to fake or emphasize bevels, very light on the albedo, but you’re going for something far more realistic (Or so it seems).

    The wall is almost untextured white. If you want to go for that look, given the limitations of game technology, I think you will have to signal to the viewer that you are doing it on purpose. Light but long and finger-like streaks of stain decals, or intentionally “plaster” bits, right now it doesn’t appear deliberate just how blank it is. Sometimes you have to be more “real” than reality, if that makes sense. That way you can keep your simple albedo and use decals for a pinch of detail.

    Same thing with your rooftops. A decal on top of your tiling mesh would add large-scale noise that will help you add detail without throwing a bunch of noise across the entire mesh the way a noisier albedo would.

    As for your tree leaves, if you do nothing else, I would dial the saturation back a bit, in my experience a bit of a grey-lime look is going to work better than a full green. All of this is just my opinion btw, the scene is really nice. I just think these little things would help

  • Corvus
    • March 25, 2021 at 9:13 PM
    • #29

    Here's a little demo i've recorded of the night scenario. Kind wanted to make it a bit more spooky feeling. Sorry for the keyboard noises :D


    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™