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[CS:GO] de_fiorina (final release)

  • ANIMAL1ty
  • June 8, 2020 at 11:53 PM
  • ANIMAL1ty
    • June 8, 2020 at 11:53 PM
    • #1

    Hi everyone!

    My new map for CS:GO

    I worked on it intermittently for about 5 years. The first steps were taken in 2015, then in 2016, when about 20% of the map was ready. I decided to finish it for the contest on MAPCORE (2017), however, I was late. After I abandoned it and at the end of 2019 I decided to finish my work. Here is the result.

    This map includes a large number of non-standard materials - models, textures, sounds. Most of the textures were taken from the textures.com, made by me, some of the models were made by me, some were taken from the workshop. There are a very large number of them and I want to thank all the authors of these models.

    The map turned out to be too large (1.23 GB). So I uploaded it to google drive.

    Download links:

    Google: https://drive.google.com/drive/folders/…c6t?usp=sharing Yandex: https://yadi.sk/d/LH0o76ZZinZZJA

    If you like my work, you can support me through paypal.https://www.paypal.me/Animal1ty

    Thank you all very much!


  • Lizard
    • June 9, 2020 at 4:16 PM
    • #2

    Hey. Whats up with the filesize? Did you by any chance pack csgo content into bsp file as well?

  • ANIMAL1ty
    • June 9, 2020 at 11:35 PM
    • #3

    To be honest, I just used VIDE (auto mode). In the packaging of excess files it makes sense, I will check this.

  • Interfearance
    • June 10, 2020 at 12:04 AM
    • #4

    That girl painting thing reminds me of the Bladerunner 2049 hologram...

  • Vaya
    • June 10, 2020 at 2:53 PM
    • #5

    the map is huge because you're ripped assets wholesale from other games:[Blocked Image: https://cdn.discordapp.com/attachments/235142769297981441/719918236870639686/unknown.png]

  • ANIMAL1ty
    • June 10, 2020 at 4:41 PM
    • #6
    Quote from Interfearance

    16 hours ago, Interfearance said: That girl painting thing reminds me of the Bladerunner 2049 hologram...

    I really liked this scene in the film, so I decided to make graffiti with her face. This was done back in 2017, when the film was released, somewhere on the form there is a theme with my map from that time.

    Quote from Vaya

    1 hour ago, Vaya said: the map is huge because you're ripped assets wholesale from other games:[Blocked Image: https://cdn.discordapp.com/attachments/235142769297981441/719918236870639686/unknown.png]

    Yes, as I said in the first post. I took a lot from the Source Filmmaker's workshop.

  • Lizard
    • June 10, 2020 at 6:01 PM
    • #7
    Quote from Animal1ty

    1 hour ago, Animal1ty said: I really liked this scene in the film, so I decided to make graffiti with her face. This was done back in 2017, when the film was released, somewhere on the form there is a theme with my map from that time.

    Yes, as I said in the first post. I took a lot from the Source Filmmaker's workshop.

    Then why on earth there is no credit to original authors here? Where did you mentioned that you used someone else's work?

  • ANIMAL1ty
    • June 11, 2020 at 12:03 AM
    • #8
    Quote from Lizard

    6 hours ago, Lizard said: Then why on earth there is no credit to original authors here? Where did you mentioned that you used someone else's work?

    Firstly: I do not participate in any competitions Secondly: I am not trying to get financial gain Thirdly: 100% of these materials are ports from other games for the engine sors. Whom should I point out? Game authors, those who ported, those who posted? Fourth: a very large number of these "authors" Fifth: I noted in all posts that some of the models were taken from the workshop, they are freely available there (probably putting them out there already is a violation of copyright, do not you think?) Sixth: I was hoping first of all to hear some comments regarding the level design itself.

    Well, in the end - if someone who posted this or that ported model wants me to point him somewhere (where?), He can always write to me in the PM. I will gladly do it. But now I’m not going to spend the whole day, or even more, on an additional description of the map, which was downloaded in the workshop and in the Gembanana of less than 100 people combined. But thanks for your opinion, I will take it into account in the future if I ever do anything else.

  • Vaya
    • June 11, 2020 at 8:57 AM
    • #9
    Quote from Animal1ty

    16 hours ago, Animal1ty said: I really liked this scene in the film, so I decided to make graffiti with her face. This was done back in 2017, when the film was released, somewhere on the form there is a theme with my map from that time.

    Yes, as I said in the first post. I took a lot from the Source Filmmaker's workshop.

    you probably should resize the textures then at least. 'source filmmaker' isn't a game and its assets have no consideration for size. PS give credit.

  • Lizard
    • June 11, 2020 at 10:37 AM
    • #10
    Quote from Animal1ty

    13 hours ago, Animal1ty said: Firstly: I do not participate in any competitions

    And? What would it change?

    Quote from Animal1ty

    13 hours ago, Animal1ty said: Secondly: I am not trying to get financial gain

    Getting financial gains is not the only reason you should give credits to original authors.


    Quote from Animal1ty

    13 hours ago, Animal1ty said: Thirdly: 100% of these materials are ports from other games for the engine sors. Whom should I point out? Game authors, those who ported, those who posted?

    Congratulations. You are a part of the problem. Someone ripped off assets. Aggregated them to the workshop and then you took them and used in your work under your name because you thought it was ok to steal them because someone else already stole them and put them on workshop.


    Quote from Animal1ty

    13 hours ago, Animal1ty said: Fourth: a very large number of these "authors"

    Are we missing something here?

    Quote from Animal1ty

    13 hours ago, Animal1ty said: Fifth: I noted in all posts that some of the models were taken from the workshop, they are freely available there (probably putting them out there already is a violation of copyright, do not you think?)

    I do think that but... Look at my reply to your third point.


    Quote from Animal1ty

    13 hours ago, Animal1ty said: Sixth: I was hoping first of all to hear some comments regarding the level design itself.

    Of course we would gladly give you feedback on level design but

    Quote from Animal1ty

    13 hours ago, Animal1ty said: But now I’m not going to spend the whole day, or even more, on an additional description of the map, which was downloaded in the workshop and in the Gembanana of less than 100 people

    How can you expect us commit our free time when you don't want to commit yours to putting credit to the original authors of the assets you used in your map?

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