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  4. [CS:GO] Exotic Places Mapping Contest

[WIP] de_invincible

  • GttiqwT
  • June 26, 2019 at 1:45 AM
  • GttiqwT
    • June 26, 2019 at 1:45 AM
    • #1

    I'm currently working on a factory/warehouse map called de_invincible. It's a bomb map with a unique layout that should have a different and enjoyable experience.

    I've also made the general map, currently in greybox.


    The current layout:

  • DeadKnife
    • June 26, 2019 at 5:00 AM
    • #2

    From a first glance, it looks great. The only thing with this is that factories/warehouses are common themes, which hinders you in this contest. You should add something unique to make you map stand out.

  • Byron
    • June 26, 2019 at 5:00 AM
    • #3

    I think it might be pretty difficult to make a warehouse or factory look exotic without some very unique elements, but good luck!

  • SluikReclame
    • June 27, 2019 at 8:12 PM
    • #4

    how do you guys make these nice radars :)

  • Radu
    • June 27, 2019 at 9:36 PM
    • #5
    Quote from SluikReclame

    1 hour ago, SluikReclame said: how do you guys make these nice radars :)

    MS Paint

  • Wintrius
    • June 27, 2019 at 10:52 PM
    • #6
    Quote from SluikReclame

    2 hours ago, SluikReclame said: how do you guys make these nice radars :)

    https://github.com/Terri00/CS-GO-…/tavr/README.md

  • GttiqwT
    • June 28, 2019 at 6:52 AM
    • #7
    Quote from Byron

    On 6/25/2019 at 10:00 PM, Byron said: I think it might be pretty difficult to make a warehouse or factory look exotic without some very unique elements, but good luck!

    Quote from DeadKnife

    On 6/25/2019 at 10:00 PM, DeadKnife said: From a first glance, it looks great. The only thing with this is that factories/warehouses are common themes, which hinders you in this contest. You should add something unique to make you map stand out.

    Thank you :D

  • ynel
    • June 28, 2019 at 11:24 AM
    • #8

    People say its great. But it has BIG problems. First of all, mid is CT sided, while rotation times between the sites are short, if you go mid. It's not good, Mid, in a case like this, NEEDS to be T sided. And there are other serius problems with the site on the left. For first look the path at the left side, is unbalanced. Ts can get there, and catch CTs going to the site off-guard. The other site doesn't seems too bad, but it feels claustrophobic.

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