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cs_lima Beta version

  • Chaplin.be
  • May 29, 2019 at 7:57 PM
  • Chaplin.be
    • May 29, 2019 at 7:57 PM
    • #1

    hello, with proud i want to announce my third map for the csgo community.

    its no regular map with 3 ways to an area but its a huge Ambassade where you have to rescue Vips.

    they say its a huge map but it has a small learning curve (in my opinion)

    map can be found below and please let me know what should be added or deleted.

    thanks.

    grtz Chaplin


    https://steamcommunity.com/sharedfiles/fi…/?id=1754533990

  • Chaplin.be
    • June 4, 2019 at 9:57 PM
    • #2

    no one has any sugestions?

    the little errors i found in the map are going to be updated tonight or tommorow.

    its always nice to hear negative and positive feedback when you worked on a map for 200+ houres so you can learn from your mistakes.

    thanks

  • zombi
    • June 4, 2019 at 11:26 PM
    • #3

    I don't see 200+ hours of work on screenshots

    0 reactions is also message for you

  • Chaplin.be
    • June 5, 2019 at 9:39 AM
    • #4
    Quote from zombi

    10 hours ago, zombi said: I don't see 200+ hours of work on screenshots

    0 reactions is also message for you

    booom right in the face.

  • Serialmapper
    • June 5, 2019 at 10:43 AM
    • #5

    I understand that it's dusk, but where are the street lights?!(and i don't mean the props). In counter-strike you need visibility.

  • Radu
    • June 5, 2019 at 11:17 AM
    • #6
    Quote from zombi

    11 hours ago, zombi said: I don't see 200+ hours of work on screenshots

    0 reactions is also message for you

    Different skill levels, maybe no prior experience with level design. It takes time, especially in the beginning.

    @Chaplin.be just from the screenshots alone, I can tell you that it's too dark. You need to improve visibility before you can expect people to check out the map properly. You should also post an image overview of the level. Most of the times, you can get quick feedback from people solely based on that.

    What settings are you using for the light_environment?

  • Roald
    • June 5, 2019 at 11:21 AM
    • #7

    Not even talking about Level Design yet, since the topic could use a better presentation. Put atleast some images in here directly to see for us (including a radar overview as Radu mentioned). I dont think many people will take time to press links to see something. Tease them a litle bit.

    About the map, way too dark. Also its very blocky which makes me remind it of CS:S. I think there are also alot of old assets which doesnt reach the now adays HR standard. Cant say anything about the layout since there is no overview.

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