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[WIP] De_Fest ( Wingman ) V 0.2

  • LeCaribou
  • May 5, 2019 at 8:33 AM
  • LeCaribou
    • May 5, 2019 at 8:33 AM
    • #1

    [First Version V 0.1]

    Hello Everyone !

    This Year , I work on my first map !

    This is a bomb and defuse map in Wingman with one Bomb Site

    The Map is inspired by Italy ( and the map : Inferno , Italy )


    I create This Topic for some Feedback and some Tricks

    You can play this map by this Steam link :

    https://steamcommunity.com/sharedfiles/fi…/?id=1730844309

    And Here some Pictures of the Map :

    Thank you for giving your valuable time !

  • TECHNICKER
    • May 5, 2019 at 1:17 PM
    • #2

    Too many site approaches.

  • LeCaribou
    • May 5, 2019 at 2:18 PM
    • #3
    Quote from TECHNICKER

    50 minutes ago, TECHNICKER said: Too many site approaches.

    It has been done to always give a different approach of the site for the T and the CT

    For the CT you can see where the T go :

    Moreover The CT Have lot's of Strategic Point ( With their Weakness ) whereas the T don"t have lot's of covers ( like crates or balcony railing )

  • Roald
    • May 5, 2019 at 11:17 PM
    • #4

    Still... its too much and also the bombsite is super open. Imagine planting the bomb or defusing it..

  • zombi
    • May 6, 2019 at 1:51 AM
    • #5
    Quote from Roald

    2 hours ago, Roald said: Still... its too much and also the bombsite is super open. Imagine planting the bomb or defusing it..

    yolo :D

  • LeCaribou
    • May 6, 2019 at 5:43 AM
    • #6
    Quote from Roald

    6 hours ago, Roald said: Still... its too much and also the bombsite is super open. Imagine planting the bomb or defusing it..

    Ok , i will fix it , thank for your feedback !

  • RedSkittleFox
    • May 6, 2019 at 7:20 PM
    • #7

    This is my idea. Make long thinner, and make one enterance from ct side.

  • LeCaribou
    • May 6, 2019 at 8:18 PM
    • #8
    Quote from Marcin Poloczek

    54 minutes ago, Marcin Poloczek said:

    This is my idea. Make long thinner, and make one enterance from ct side.

    I think for the long is better to make it large but it's my opinion , i will see that in the future and with real test

    The CT balcony is maybe too OP but I prefer to have 2 enterances for the Ct , I just elongate the way to go

  • RedSkittleFox
    • May 6, 2019 at 8:20 PM
    • #9
    Quote from LeCaribou

    Just now, LeCaribou said: I think for the long is better to make it large but it's my opinion , i will see that in the future and with real test

    The CT balcony is maybe too OP but I prefer to have 2 enterances for the Ct , I just elongate the way to go

    Make the width of long the same as width of smoke, so you can block it with one smoke. Also it's better to have one enterance for ct and good spots on site.

  • LeCaribou
    • May 6, 2019 at 8:30 PM
    • #10
    Quote from Marcin Poloczek

    3 minutes ago, Marcin Poloczek said: Make the width of long the same as width of smoke, so you can block it with one smoke. Also it's better to have one enterance for ct and good spots on site.

    I had not thought of the smoke , i find it is more fun to play in a large area than a thin long , and for the Ct , T have got many enterances to go in the site ( 2 primary enterances and 3 secondary enterances ) and if the CT have only one primary enterance , it will not be balanced ?

  • RedSkittleFox
    • May 6, 2019 at 8:32 PM
    • #11
    Quote from LeCaribou

    Just now, LeCaribou said: I had not thought of the smoke , i find it is more fun to play in a large area than a thin long , and for the Ct , T have got many enterances to go in the site ( 2 primary enterances and 3 secondary enterances ) and if the CT have only one primary enterance , it will not be balanced ?

    It will be fine since ct get on site first. Also instead of making long wide add a bay or sth in the side of long.

  • LeCaribou
    • May 12, 2019 at 7:30 PM
    • #12

    [Second Version : V 0.2]

    New contents in this map with lot's of fix !


    -Fix the BombSite for the T

    The Bomb site has been remake with more covers around and in the bombsite

    The Terrorist can now plant the Bomb without getting shot by anywhere and the Ct can defuse the bomb

    -Upgrade the BombSite

    The CT gate has been move and the bomb site begin to have some textures

    -Nerf the Ct Balcony

    Before , The Ct Balcony was a Strategic point too op so now the way to be there is longer than before and the rail is tinier than before

    -Nerf The T long Entry

    The T long entry is now shorter than before . You can throw a smoke to block him-Upgrade the Ct Spawn

    The Ct spawn is more filled than before

    -Upgrade the Appartements

    The Appartements has been textured , it has been changed a little-Put Textures and Props

    Some textures and props has been added

    -Fix Bugs

    Some bugs has been Fix

    Screenshot :

    Spoiler

    Spoiler

    Spoiler

    Spoiler


    Spoiler

    The Progression of the Project

    I am really determinated to finish this map ,

    Usually , I never finish project like this

    Sometimes , I lost a little hope but when i see lot's of maps in this website and lot's of people who feedback about my map , it give me back the hope and the courage to continue this map !

    Worshop Link :

    https://steamcommunity.com/sharedfiles/fi…/?id=1730844309

    i hope you enjoy this update !

    Images

    • 20190512194041_1.jpg.webp
      • 115.03 kB
      • 1,920 × 1,080
    • 20190512194116_1.webp
      • 53.36 kB
      • 1,920 × 1,080
    • 20190512194134_1.webp
      • 103.33 kB
      • 1,920 × 1,080
    • de_Fest_radar.webp
      • 49.29 kB
      • 1,024 × 1,024
    • 20190512194041_1.jpg.webp
      • 115.03 kB
      • 1,920 × 1,080
    • 20190512194116_1.webp
      • 53.36 kB
      • 1,920 × 1,080
    • 20190512194134_1.webp
      • 103.33 kB
      • 1,920 × 1,080
    • de_Fest_radar.webp
      • 49.29 kB
      • 1,024 × 1,024

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