This is what I'm thinking about right now.
[Blocked Image: https://media.discordapp.net/attachments/570728171566006288/578354706703974400/unknown.png?width=676&height=676]
This is what I'm thinking about right now.
[Blocked Image: https://media.discordapp.net/attachments/570728171566006288/578354706703974400/unknown.png?width=676&height=676]
Actually even more redesigned version. [Blocked Image: https://media.discordapp.net/attachments/570728171566006288/578359410032902144/unknown.png?width=676&height=676]
Quote from Marcin Poloczek11 hours ago, Marcin Poloczek said: Actually even more redesigned version. [Blocked Image: https://media.discordapp.net/attachments/570728171566006288/578359410032902144/unknown.png?width=676&height=676]
Maybe just try and put it into the editor. At this point you are still the person who knows this map the best, and you will know what feels and plays right once you have it. I have always done the same thing you have here, theorizing layouts and trying to perfect gameplay that way, but there is a reason CSGO map design is an iterative process.
Also, height differences always get me when I do top-down planning. How does the height in mid work here? Do the CTs have two windows, or is the right side of mid on the same upper height as the left (indicated by the blue color) If so, does it make sense for a vent to go out into the middle of an open street ? And is there a ladder into sniper room or did you intend for a stair?
Nevertheless, don't let me discourage you, I really like where you are headed so far!
Quote from Freaky_Banana3 hours ago, Freaky_Banana said: Maybe just try and put it into the editor. At this point you are still the person who knows this map the best, and you will know what feels and plays right once you have it. I have always done the same thing you have here, theorizing layouts and trying to perfect gameplay that way, but there is a reason CSGO map design is an iterative process.
Also, height differences always get me when I do top-down planning. How does the height in mid work here? Do the CTs have two windows, or is the right side of mid on the same upper height as the left (indicated by the blue color) If so, does it make sense for a vent to go out into the middle of an open street ? And is there a ladder into sniper room or did you intend for a stair?
Nevertheless, don't let me discourage you, I really like where you are headed so far!
CT's have only one window on left side, there is no ladded into sniper room right now
This looks a lot better than the version I playtested, although it still looks odd with the thin corridors all spread out and 90 degree corners. I will keep my eye out for the next playtest.
A Site timings look intense. Would you mind explaining how that works out exactly?
Oh ok, it caught me offguard that the two paths aren't on the same height level. I didn't look closely enough to tell apart the colours.
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