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Really need help for a part of my map

  • LAMOW
  • August 14, 2018 at 3:04 AM
  • LAMOW
    • August 14, 2018 at 3:04 AM
    • #1

    I am sorry if this isn't the right place to post this question but I'm making a jeopardy style game inside of a map and need help with one thing.


    How should I go about making the buzzers? And how can I make them reset by pushing a button on the host podium?


    I really need help on this and any help is appreciated. Thanks!

  • leplubodeslapin
    • August 14, 2018 at 7:34 AM
    • #2

    On what engine/game are you creating this map for ?

  • LAMOW
    • August 14, 2018 at 7:47 AM
    • #3
    Quote from leplubodeslapin

    12 minutes ago, leplubodeslapin said: On what engine/game are you creating this map for ?

    Source engine using hammer map editor

  • leplubodeslapin
    • August 14, 2018 at 7:59 AM
    • #4

    Ok. You should use func_button entities for both buzzers and the button for the host.

    Func_button has a "lock" property, which means :

    • With a flag "Starts locked", you can start the game with the buzzers locked (= when players will try to press them, nothing will happen)
    • With outputs, you can lock and unlock the buzzers at any time

    I think that's the key to your problem.

    I made a map like that, if you want i can share the source files. (show example #1, show example #2)

  • LAMOW
    • August 14, 2018 at 8:03 AM
    • #5
    Quote from leplubodeslapin

    2 minutes ago, leplubodeslapin said: Ok. You should use func_button entities for both buzzers and the button for the host.

    Func_button has a "lock" property, which means :

    • With a flag "Starts locked", you can start the game with the buzzers locked (= when players will try to press them, nothing will happen)
    • With outputs, you can lock and unlock the buzzers at any time

    I think that's the key to your problem.

    I made a map like that, if you want i can share the source files. (show example #1, show example #2)

    Okay that actually helped a bit. I'll mess around with the buttons for a while and if I get stuck I'll reply. Thanks a lot!!!

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