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Doom Eternal

  • -HP-
  • August 10, 2018 at 6:41 PM
  • blackdog
    • September 19, 2020 at 8:33 PM
    • #181

    Digital Foundry hosted a panel with the guys from id

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  • blackdog
    • October 23, 2020 at 11:05 PM
    • #182

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  • blackdog
    • December 3, 2020 at 7:08 PM
    • #183

    If you’re into stream watching, says here Hugo Martin is doing a stream per week of the levelled, providing insights about the development

    https://www.facebook.com/52628172089/po…2571092090/?d=n

  • Vilham
    • March 13, 2021 at 5:32 PM
    • #184

    Ok, change my view. Doom eternal DLC is dreadful. Its a bunch of fights in terrible environments and poor AI compositions (its just more of all the enemy types with zero complimenting fights).

    Examples:

    2 doom hunters in the same room, where they have very specific vulnerable timers to hit doesn't work.

    Fighting a cyber demon in a LITERAL hallway doesn't work.

    Fighting multiples of the strongest enemies in an environment with lots of edges to get caught on and 15 or so small adds to get caught on doesn't work.

  • Radu
    • March 14, 2021 at 2:17 PM
    • #185

    Is there anyone else here playing the DLC? Main campaign was so and so for me, wasn't a fan of the combat. I know a lot of people were vocal about the level design, like the jumping sections.

  • blackdog
    • March 17, 2021 at 7:54 PM
    • #186

    Second chapter of the expansion out imminently

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  • Radu
    • March 23, 2021 at 11:25 AM
    • #187

    I will admit, though, the environments look pretty kickass! I might play it just to have a better look.

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