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Diversion (WIP)

  • Rufa
  • September 13, 2017 at 7:46 AM
  • Rufa
    • September 13, 2017 at 7:46 AM
    • #1

    Hello guys,

    This is my first time making a "real" map (tried a couple times before, but they all end up being forgotten). I'm still learning Hammer, so it's being fun/hellish ride (I love CS:GO, but Source can be a pain in the ass).

    The map is pretty empty right now. The bombsites requires a lot of work (covers, nade spots...). I'm making my own props, so I hope everything on the map will be original. I don't know if I'll be able to do that in time, but I'll surely try,

    Right now I'm focusing on fluidity. This is very important to me. My idea of a good map starts with the flow. Since I'm using the ol' "four leaf clover" layout, players won't feel lost. I know, it`s not an original concept, but that's what I can come up in such limited time.

    So what I`m going to do now:

    - Improve the bombsites;

    - Fine tune the lights;

    - Make a lot of props,

    - Make decent buildings for the 3D skybox (I just placed some random brushes in it).

    But as soon I figure out how each bombsite will be played, I'll release a rough version on the Workshop.

    I hope you guys enjoy my humble map.

    PS: I'm Brazilian, so sorry for my broken English.


  • RA7
    • September 13, 2017 at 11:21 PM
    • #2

    A very solid start, maybe a bit too clean and bright. And it looks like the truck floats, can you add some shadow?

    Rest looks pretty sweet indeed

  • Rufa
    • September 14, 2017 at 2:40 AM
    • #3

    Thanks, @RA7.

    The map looks too clean, indeed. I'm focusing on the gameplay right now, so I haven't had the time to dirty it up yet.

    About the shadow, the blame is on me: I disabled the shadow casting on this prop a while ago.

    Again, thank you for the input.

  • gav
    • September 17, 2017 at 11:41 AM
    • #4

    Nic Job

  • Rufa
    • September 17, 2017 at 6:41 PM
    • #5
    Quote from gav

    6 hours ago, gav said: Nic Job

    Thanks, @gav.

  • gav
    • September 18, 2017 at 12:15 PM
    • #6

    You're welcome

  • JorisCeoen
    • November 2, 2017 at 5:43 PM
    • #7

    This looks extremely nice, it immediatly made me think of de_summer in terms of art-style. Good luck in the contest!

  • blackdog
    • November 11, 2017 at 8:31 PM
    • #8

    Well congrats, if this is only your first solid attempt at finishing a map, you're doing a great job. I like the colors you have going on. There are a few bits that look a bit off scale/out of place but that comes through iteration.

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