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[WIP] de_splash

  • SirK
  • May 29, 2017 at 8:14 PM
  • Vaya
    • October 20, 2017 at 2:41 PM
    • #21

    nice work @SirK

    is the lighting still WIP? it's very orange...

  • SirK
    • October 20, 2017 at 7:54 PM
    • #22

    Thanks :D and yes xD Light is already changed :D

  • Anduriel
    • November 30, 2017 at 11:55 AM
    • #23

    Unfortunately we can't submit our map, because we are far from finished. Still it was nice to take part in the contest, for example it made me learn blender finally, so I can make some simple props and get them in the game.

    We absolutely want to finish this map and plan to release it early next year.

  • Vaya
    • November 30, 2017 at 3:08 PM
    • #24

    submit it anyway. All you have to do is post the link to a WS page.

  • leplubodeslapin
    • November 30, 2017 at 4:43 PM
    • #25

    Alright, here is your new profile picture :

    [Blocked Image: https://i.imgur.com/fOXK6km.png]

    Even though it's far for being finished, it seems promising and the theme is nice.

    If you need help to define sharp edges in Blender :

    (my answer and what Grapen said)

  • SirK
    • December 13, 2017 at 9:12 AM
    • #26

    Even though we didnt make it to the deadline, we are still working on the Map! Map is still heavy WIP but we got more models and textures coming :)


  • NikiOo
    • December 13, 2017 at 11:00 PM
    • #27

    Doesn't matter you did not finish it for the contest. It's very unique and interesting layout and I hope you finish it.

    I think you should tone down the orange light a little bit though.

  • Anduriel
    • July 31, 2018 at 5:11 PM
    • #28

    The good news is: This project is not dead. The bad news is: Progress is interrupted again and again. But over the past months I learned a lot about Blender and how to get the models work properly in source. Thanks to @grapen, @Terri and many others who helped me out with all the modeling and exporting issues I had.

    In the near future I'll try to focus better on making some fitting models to get this map to look like something. I've got ideas for at least some of the areas. But for now, here are screenshots of the CT Spawn in it's current state and some unfinished models.


    Images

    • splash_wip_1807_01.webp
      • 173.4 kB
      • 1,920 × 1,080
    • splash_wip_1807_02.webp
      • 242.76 kB
      • 1,920 × 1,080
    • planting_box_wip.webp
      • 3.66 kB
      • 859 × 510
    • sign_cave_wip.webp
      • 5.93 kB
      • 626 × 761
    • splash_wip_1807_01.webp
      • 173.4 kB
      • 1,920 × 1,080
    • splash_wip_1807_02.webp
      • 242.76 kB
      • 1,920 × 1,080
    • planting_box_wip.webp
      • 3.66 kB
      • 859 × 510
    • sign_cave_wip.webp
      • 5.93 kB
      • 626 × 761

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