Throwing my hat into the ring once again.
After recently travelling to Japan I wanted to try to capture a location that I enjoyed whilst also diversifying the current environments within Counter Strike. The level will take its theme and insipiration from 'Fushimi Inari Shrine' in Kyoto.
Shrine is a 5v5 Competitive Bomb Defusal Map with its theme and inspiration taken from 'Fushimi Inari Shrine' in Kyoto. This is the initial release for timings and layout. I would appreciate any constructive feedback.
Layout + Screenshots
Spoiler Main References
Spoiler
Changelog 12/06/2017
Spoiler - Shortened and Tightened Middle - T spawn and street were compacted - Ct Spawn brought forward for timings - A Site completely remade - B Site completely remade - Some Sightlines covered or removed - Clipped some brushes
Changelog 26/06/2017
Spoiler Alpha 2 Release
General: - Reduced Clipping in sites and areas of playable interest - Entire map recieved a scale down both horizontally and vertically - Removed displacements and other long pathways that created sightlines and pain.
Middle: - Reduced the length of middle - Reduced width of middle - Added cover to both sides of the middle cross (orange brush as placeholder for props/detailing) - Underneath truck has been blocked from CT view. - Connector paths have been moved - Excessive clipping has been removed
Bombsite A: - Shorten the length from CT and T spawn to A - Long A to squeeky has been pushed closer to Tspawn - Reworked Long A connector opening - A site has been reduced in width - A site cover and blockout added - CT Cross is now closed off
Bombsite B: - B site had new cover added - Removed clipping and random corners - Added new entrances to both sites (indoors) - Tspawn to B site is no loner a corridor of displacements - Tspawn to B site now plays as a zen garden with surounding architecture - Site timings fixed - Sight-lines closed off
Changelog 13/07/2017
Spoiler Middle:
- Added a new pathway for CT's top Middle, creating a 5-6 second distance between CT and T Mid points. - Placed Orange Placeholders to represent fencing and props for later design - Squeezed mid a few pixels both ways
Bombsite A:
- Brought bombsite A in towards mid making it more compact - Created two paths for CT to enter A; a fast option to site and a slightly longer way to sniper box - Squeeky Door was made smaller and had its placement slightly moved - Sniper alley was shortened - Replaced boxes (not final)
Bombsite B:
- Reworked CT entrance into B site - Squeezed the site down and the paths leading into it - Reworked some of the boxes and placements - Reworked the long B entrance - General Fixes
CT Spawn:
- Changed the spawn to an open style - Moved CT spawn forward and slightly closer to A
T Spawn:
- Moved T spawn back to adjust timings.
MISC:
- Work has begun on some basic props and textures.
Please post any feedback below or message me on discord.
Will try to get a play-test soon. Workshop here
Keep is totally not dead....
Thanks, Guni