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[L4D2] High Voltage Hideout

  • Breadnut
  • March 5, 2017 at 10:20 PM
  • Breadnut
    • March 5, 2017 at 10:20 PM
    • #1

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    [*] Game: Left 4 Dead 2 [*] Game mode: Survival [*] Time Spent developing: 4 weeks (at 50% work hours) [*] Link the to Map: http://steamcommunity.com/sharedfiles/fi…s/?id=870966700 [/list] Hello! I'm a Level Design student currently working on my portfolio.

    I recently released my first Left 4 Dead 2 map on the steam workshop. Any feedback or comment is welcome. Cheers! :)

    TopDown:

  • maxlevelboi
    • March 6, 2017 at 8:50 AM
    • #2

    Ahoy ahoy,

    Something I would like to see is a breakdown video where you talk about your design decisions regarding your level.


    (The foliage on the wall that is a prop_static should have shadows disabled because the blocky shadow that Valve provides us with is not that pleasant)

    https://youtu.be/O_BDvmhtVeo?t=3m54s (This is where I saw the foliage)

    Please do write if anything I wrote needs clarification. My steam nick is http://steamcommunity.com/id/eatbeavers

  • Breadnut
    • March 6, 2017 at 10:39 AM
    • #3
    Quote from maxlevelboi

    1 hour ago, maxlevelboi said: Ahoy ahoy,

    Something I would like to see is a breakdown video where you talk about your design decisions regarding your level.


    (The foliage on the wall that is a prop_static should have shadows disabled because the blocky shadow that Valve provides us with is not that pleasant)

    https://youtu.be/O_BDvmhtVeo?t=3m54s (This is where I saw the foliage)

    Please do write if anything I wrote needs clarification. My steam nick is http://steamcommunity.com/id/eatbeavers

    Display More

    Ey oh, I'm currently working on my documentation for the map, where I discuss my design goals and decisions. If I get the time I'll definitely try to make a breakdown video afterwards. Good input on the foliage! I really need to fix that. :)

  • maxlevelboi
    • March 8, 2017 at 10:08 AM
    • #4

    When taking screenshots do you have the grain filter on in the video options? I think the screenshots would look better without the grain effect.

    http://images.akamai.steamusercontent.com/ugc/1569018567…414E55BBF66F7D/ On this screenshot the light only hits the table and the generator next to it but the ground gets none of the light, I think it would be worthwhile to do a improvement pass on the lights. I would take a look at how Valve constructs their lights to make it go as fast as possible.

    The light baked into the texture of the skybox contrasts harshly with the surrounding environment, I would investigate using a more dim skybox texture to match the lighting of the level.

  • Breadnut
    • March 9, 2017 at 6:21 PM
    • #5
    Quote from maxlevelboi

    On 2017-03-08 at 11:08 AM, maxlevelboi said: When taking screenshots do you have the grain filter on in the video options? I think the screenshots would look better without the grain effect.

    http://images.akamai.steamusercontent.com/ugc/1569018567…414E55BBF66F7D/ On this screenshot the light only hits the table and the generator next to it but the ground gets none of the light, I think it would be worthwhile to do a improvement pass on the lights. I would take a look at how Valve constructs their lights to make it go as fast as possible.

    The light baked into the texture of the skybox contrasts harshly with the surrounding environment, I would investigate using a more dim skybox texture to match the lighting of the level.

    Oh, I didn't even know about the grain filter. That would explain a lot... Great tips! I'll see what I can do about the overall lighting. Thanks! :)

  • maxlevelboi
    • March 9, 2017 at 10:34 PM
    • #6
    Quote from Breadnut

    4 hours ago, Breadnut said: Oh, I didn't even know about the grain filter. That would explain a lot... Great tips! I'll see what I can do about the overall lighting. Thanks! :)

    I hope they help :)! That grain effect is sneaky ;)

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