1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Architecture in level design?

  • kunalht
  • October 5, 2016 at 11:17 PM
  • kunalht
    • October 5, 2016 at 11:17 PM
    • #1

    So right now I'm creating map for day of infamy mapping contest. I dont have much mapping experience I'm new to this.

    I got many reference about houses (exterior) however I'm finding it hard to make interior of it. Like where to put stairs in specific building or where that room should be or size of the room and size of house OR how to connect different rooms in house. How/where can I learn more about that ?

  • 2d-chris
    • October 6, 2016 at 4:03 AM
    • #2

    You don't have to be an architect, think about if you had to build it, how would it all fit together. You don't even have to do this most of the time, it only matters a bit for the areas you actual go inside, but for most games you won't enter every room of every building, that's why you get away with illusions. It's never easy to make interiors and exteriors match perfectly, and many games don't even try, you load inside where the interior is twice as big as it should be (rpgs) and nobody blinks an eyelid that you've actually gone inside a Tardis. Or walls are 1 meter thick because you didn't care enough to solve for it.

    If you really want to pick up the basics, just watch some documentaries on building structures, you'll find out pretty quickly how the various types of common building are constructed. Now, if you're trying to be absolutely accurate and realistic, you'll just have to do your research of the structures of the period.

    If in doubt, google answers any question. I just did a search and got tons of building plans from the period.

  • blackdog
    • October 6, 2016 at 4:57 PM
    • #3

    Wanted to say what Chris said, but I was also thinking that at the time of HL Episode 2, they were saying they did research/hired expert for exactly for this sort of thing. Things are built to work and with a logic, so only research can help.

    Unfortunately I can't think of any source dedicated to this kind of thing.

    I guess maybe take advantage of those who made research for you? like play/watch a playthorugh of Brothers In Arms or Medal of Honor/Call Of Duty, surely they based their stuff on some research. All of this though, after you have come up with a satisfying layout, imo.

  • kunalht
    • October 6, 2016 at 6:41 PM
    • #4
    Quote from 2d-chris

    14 hours ago, 2d-chris said: You don't have to be an architect, think about if you had to build it, how would it all fit together. You don't even have to do this most of the time, it only matters a bit for the areas you actual go inside, but for most games you won't enter every room of every building, that's why you get away with illusions. It's never easy to make interiors and exteriors match perfectly, and many games don't even try, you load inside where the interior is twice as big as it should be (rpgs) and nobody blinks an eyelid that you've actually gone inside a Tardis. Or walls are 1 meter thick because you didn't care enough to solve for it.

    Yeah well thats right.

    Thanks

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™