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Battlefield 1

  • kunalht
  • May 7, 2016 at 2:11 PM
  • PogoP
    • August 30, 2016 at 4:56 PM
    • #81

    Really enjoyed this at lunch. Can't wait to play more later.

    Reviving seems a bit more annoying in this. Never seems to work for me. Can you revive everyone? Wish there was a more obvious icon like in Bad Co 2 or BF3/4.

    Not sure about Sinai Desert. It's very open but still feels small... it's weird. I miss the old days of massive sprawling BF maps :P

  • Puddy
    • August 30, 2016 at 8:42 PM
    • #82

    Just had so much fun riding around with my sword the entire match. 27 kills before they stopped me. I'm a terrible person. :D

  • PogoP
    • August 30, 2016 at 11:33 PM
    • #83

    Ergh, rush is absolutely terrible on this map. I hope it's not a sign of things to come, but it's just flat out awful as it stands at the moment. The second objectives are impossible to capture, it just turns into a snipefest.

  • Sprony
    • August 31, 2016 at 1:01 AM
    • #84
    Quote from PogoP

    1 hour ago, PogoP said: Ergh, rush is absolutely terrible on this map. I hope it's not a sign of things to come, but it's just flat out awful as it stands at the moment. The second objectives are impossible to capture, it just turns into a snipefest.

    You've probably met me. I've been sniping the shit out of everybody and I'm loving it.

  • Corvus
    • August 31, 2016 at 3:20 AM
    • #85

    Tanks are absolutely op on rush.

  • Puddy
    • August 31, 2016 at 8:10 AM
    • #86
    Quote from PogoP

    8 hours ago, PogoP said: Ergh, rush is absolutely terrible on this map. I hope it's not a sign of things to come, but it's just flat out awful as it stands at the moment. The second objectives are impossible to capture, it just turns into a snipefest.

    Tried it for a little while and so far I've got to agree. Such a wonky layout with terrible sight lines.

  • Beck
    • August 31, 2016 at 9:46 AM
    • #87

    I haven't enjoyed Rush in a BF game since BC2 :(

  • Pampers
    • August 31, 2016 at 10:03 AM
    • #88

    Tanks will be much less op once people unlock more anti tank gadgets, but yes I agree, rush should be more infantry focused

  • PogoP
    • August 31, 2016 at 10:45 AM
    • #89
    Quote from Pampers

    39 minutes ago, Pampers said: Tanks will be much less op once people unlock more anti tank gadgets, but yes I agree, rush should be more infantry focused

    There needs to be more cover in that second rush site.. There's practically no cover at all to move up on. It's just a huge killing field. Even if it's just a bunch of rocks or sandbags or something! Also I don't think the rush objectives should be visible from the defender's side. Otherwise they can just sit and snipe anyone that tries to capture it.

  • Beck
    • August 31, 2016 at 2:39 PM
    • #90

    Is anyone else just getting vehicles disappear whilst they're inside of them.

    I stole one of the armoured cars from one of the enemy teams flags and was driving around in it for quite a while. Then out of the blue the car just disappeared and dumped me and the other guys in it just where we were. Kind of annoying since I was running away from a tank.

    It's also happened when I've got in a partially destroyed one on a point to use it's gun to cover whilst we captured but that just disappeared also. Bit annoying!

  • PogoP
    • August 31, 2016 at 3:01 PM
    • #91
    Quote from Beck

    21 minutes ago, Beck said: Is anyone else just getting vehicles disappear whilst they're inside of them.

    I stole one of the armoured cars from one of the enemy teams flags and was driving around in it for quite a while. Then out of the blue the car just disappeared and dumped me and the other guys in it just where we were. Kind of annoying since I was running away from a tank.

    It's also happened when I've got in a partially destroyed one on a point to use it's gun to cover whilst we captured but that just disappeared also. Bit annoying!

    Yeah I've had that issue too.

    Is there somewhere we can submit these types of problems? I don't want to just moan about it on Mapcore! I'm sure they know about the issue though.

  • Pampers
    • August 31, 2016 at 3:23 PM
    • #92

    https://forums.battlefield.com/en-us/categori…tlefield-1-beta

    http://answers.ea.com/t5/Battlefield…-bug-reports-en

    You need to be signed in to see though, disappearing vehicles is tracked and known afaik

  • Vilham
    • August 31, 2016 at 3:55 PM
    • #93

    Played this last night.

    [Blocked Image: http://media1.giphy.com/media/GQnsaAWZ8ty00/giphy.gif]

  • Sprony
    • August 31, 2016 at 5:15 PM
    • #94

    There was this dude complaining in the chat about snipers, so I sniped him. The beauty of it, he was prone and sniping himself. I found him the moment he said that. That was good fun :)

  • LATTEH
    • August 31, 2016 at 5:59 PM
    • #95

    Kind of disappointed I can't select bolt action rifles in the other classes D:

  • Jetsetlemming
    • August 31, 2016 at 6:54 PM
    • #96

    Tried to play, but the game just keeps giving me a "failed to connect to EA servers" message. lol, gg


    e: EA's support site it tells me to visit gives me a 503 service unavailable error, lol. I'm guessing something's gone terribly wrong on their end.

  • Puddy
    • August 31, 2016 at 9:17 PM
    • #97

    Servers are probably hella-overloaded. Will probably sort itself out over the coming days. I managed to play for an hour tonight and I am, overall, having so much fun with this game! Everything is much more beefy and analogue, I love all the rustbucket tech!

    My only gripe is that the level design in the town section is kind of awkward. Being able to be inside all buildings, on all floors etc sometimes makes the combat very paranoid and neck-breaking at times. And it can be oh so hard to see people in those dark windows.

  • Vilham
    • August 31, 2016 at 9:48 PM
    • #98
    Quote from Puddy

    29 minutes ago, Puddy said: Servers are probably hella-overloaded. Will probably sort itself out over the coming days. I managed to play for an hour tonight and I am, overall, having so much fun with this game! Everything is much more beefy and analogue, I love all the rustbucket tech!

    My only gripe is that the level design in the town section is kind of awkward. Being able to be inside all buildings, on all floors etc sometimes makes the combat very paranoid and neck-breaking at times. And it can be oh so hard to see people in those dark windows.

    Tbh that's what makes it great and unique, the close quarters combat is meant to be frantic, you should be blowing up buildings to clear areas, angles don't exist.

  • tr0nic
    • August 31, 2016 at 10:33 PM
    • #99
    Quote from Beck

    12 hours ago, Beck said: I haven't enjoyed Rush in a BF game since BC2 :(

    Some Bf3 maps were pretty decent, at 32 players max.

  • r1ar
    • August 31, 2016 at 11:30 PM
    • #100

    Just played 80 minutes and it's fucking awesome!


    Spoiler [Blocked Image: http://img.playground.ru/images/0/1/a4YymeQ_460sv_00_00_00-00_00_10.gif]

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