I have a few questions regarding In-game editors for level design:
My goal: Building my portfolio:
- publish multiplayer maps and get a solid player-base for my level design portfolio.
- Include create breakdowns, descriptions, top-downs of maps, flow, and other info for developing my levels.
My plan:
- Initially focus and greatly improve on multiplayer level design, and try to create/publish popular (highly downloaded/played) maps for games/mods and try to get a solid playerbase. I would like to focus on Halo 5, but I don't know if I should focus on CS:GO instead.
- Then I will practice singleplayer level design in several engines (UE4, Unity, Skyrim Creation Kit, Hammer, Source). [I am familiar with UE4 and Unity5, I consider myself at an Intermediate level for both]
My Question:
I've been told that modding and creating maps for existing games that have a lot of downloads will carry a lot of weight in a portfolio. But would using Halo 5's Forge be a waste of time for practicing level design and publishing maps? (since it is only an in-game editor) Right now I am focusing on multiplayer level design, and I feel that I can practice and improve my LD a lot in Halo 5's Forge. There is much more that you can do in it compared to previous Halo games, as it is been greatly improved/more capability. But would this be a waste of time? Should I focus on other games like CS:Go instead? (Even though I have never played that game, and I am also very experienced in competitive Halo multiplayer).
https://www.halowaypoint.com/en-us/communit…ggest-forge-yet
Halo 5 map community:
Thank you.