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[csgo] Lighting on props broken since Wildfire Update? (+ Possible fix)

  • February 18, 2016 at 4:02 PM
  • 122jimbo
    • March 15, 2016 at 4:07 PM
    • #61
    Quote from Iceberg

    1 hour ago, Iceberg said: hi guys, I just got this tutorial to fix the problem, I followed him step by step and I could fix it.

    http://www.worldofleveldesign.com/categories/csg…fire-update.php

    The parameters in the tutorial were provided was a simple copy and paste. Works perfectly and here it is if you want to know what to copy and paste into the $lights_exe in fast mode:

    -StaticPropLighting -StaticPropSampleScale 0.25 -bounce 2 -noextra -game $gamedir $path\$file

  • Telles Leonardo
    • July 22, 2016 at 5:41 AM
    • #62

    I'm sorry for reviving this topic, but I'm desperate.

    This is happening:

    ....blue and strange shadows.

    What I've tried to do (almost all):

    - I followed the tutorial and models are normal. - I set the parameters correctly. - All entities lights are normal, removed all the names and styles. - Removed and added another light_enviroment. - I fixed all the errors of my map less "Nodraw on terrain surface." - I removed light_directional and nothing happened. - BrightnessScaleHDR is 1. - There are no leaks.


    Someone can help me?

  • JSadones
    • July 22, 2016 at 7:17 PM
    • #63
    Quote from Telles Leonardo

    13 hours ago, Telles Leonardo said: I'm sorry for reviving this topic, but I'm desperate.

    This is happening:

    ....blue and strange shadows.

    What I've tried to do (almost all):

    - I followed the tutorial and models are normal. - I set the parameters correctly. - All entities lights are normal, removed all the names and styles. - Removed and added another light_enviroment. - I fixed all the errors of my map less "Nodraw on terrain surface." - I removed light_directional and nothing happened. - BrightnessScaleHDR is 1. - There are no leaks.


    Someone can help me?

    Display More

    Are you sure you haven't changed any HDR value of any lighting ? Because usually that gives those funky blue shadows.

  • Telles Leonardo
    • July 23, 2016 at 4:17 AM
    • #64
    Quote from JSadones

    8 hours ago, JSadones said: Are you sure you haven't changed any HDR value of any lighting ? Because usually that gives those funky blue shadows.

    I fixed. The problem is one blend texture... dammit... 2 weeks for this.

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