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Shipyard

  • Jim
  • June 4, 2015 at 3:58 AM
  • Jim
    • June 4, 2015 at 3:58 AM
    • #1

    This is my entry into the competition. It is compatible with 5v5 and 10v10, for both classic and deathmatch (and bots).

    Workshop link (with many more screenshots): http://steamcommunity.com/sharedfiles/fi…s/?id=454770871

    Feedback is always appreciated!

  • Muffin
    • June 9, 2015 at 6:23 PM
    • #2

    The map looks ready for a Playtest. (https://migrationtest.mapcore.org/topic/17116-ma…laytesting-40/) get one there. One thing I mght suggest is spicing up middle. Looking at the overview and screenshots, middle doesnt look very interesting to play and is hard to take as a t.

  • Jim
    • June 10, 2015 at 10:23 AM
    • #3

    Didn't know about those MapCore playtests, thanks. As for mid, the large windows are breakable and easy to get through from the catwalk, so it shouldn't be too CT sided.

  • Jim
    • August 16, 2015 at 8:35 AM
    • #4

    Shameless self-bump

    Just uploaded a major update to the map, with most things textured (some temporary) and some areas fully detailed. Feedback would be fantastic!

  • laminutederire
    • August 16, 2015 at 12:18 PM
    • #5

    I'd suggest to redo the lighting in the hangar :) it's pretty dark in there :)

  • Jim
    • August 16, 2015 at 9:56 PM
    • #6

    The lighting is absolutely temporary. Most spots don't even have physical light sources lol

  • Jim
    • August 31, 2015 at 5:20 AM
    • #7

    Finished the map and updated it for the last time before the deadline (unless I see something map-breaking). That was a few solid 100-hour weeks of work :D

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