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making a partly invisible weapon in CSGO, like in Quake Live

  • Prico
  • May 5, 2015 at 8:14 AM
  • Prico
    • May 5, 2015 at 8:14 AM
    • #1

    i used alpha's to try and make it happen, and all was good, but when i ported it back to VTF with VTF Editor, it made all of the invisible part white.

    any help?.. i know people make some glossy textures which is kind of the same as this, what am i doing wrong?


    used these guides (i'm quite a newb to PS or any design):

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  • jackophant
    • May 6, 2015 at 2:53 PM
    • #2

    I'm pretty sure even if you could make the weapon partially invisible like you're suggesting, valve wouldn't allow it anyway, just like how cl_drawhud 0 and other similar convars are protected by sv_cheats 1.


    It could be prevented on purpose, but you can create an alpha channel to protect certain elements of your design from too much wear if that's what you mean? (i presume you don't seeing as Q3/L weapons could be made entirely translucent)

  • Prico
    • May 6, 2015 at 7:18 PM
    • #3
    Quote from jackophant

    I'm pretty sure even if you could make the weapon partially invisible like you're suggesting, valve wouldn't allow it anyway, just like how cl_drawhud 0 and other similar convars are protected by sv_cheats 1.


    It could be prevented on purpose, but you can create an alpha channel to protect certain elements of your design from too much wear if that's what you mean? (i presume you don't seeing as Q3/L weapons could be made entirely translucent)

    no, there are skins for Quake Live that make the weapon visible but only meerly.. being white to truansulcent.

    there are also commands that do it i belive:

    cg_drawGun 3

    cg_gunx -10

    cg_guny 3

    cg_gunz -10


    this is how it sort of looks:

    http://mrclan.com/avi/fileimages/1283593560.jpg


    the thing is, valve probably made it illegal.. i get it.

    but why on earth it's translated to white color within the VTFedit program? even before i get it in the game, when i finish the TGA file and i see it as a transparent file in photoshop, i "convert" it to VTF using the program and it's shown within VTFEdit (not CSGO) as as a white color.. this doesnt make sense :/


    thanks for the help btw.

  • laminutederire
    • May 7, 2015 at 10:24 AM
    • #4
    Quote from Prico

    but why on earth it's translated to white color within the VTFedit program? even before i get it in the game, when i finish the TGA file and i see it as a transparent file in photoshop, i "convert" it to VTF using the program and it's shown within VTFEdit (not CSGO) as as a white color.. this doesnt make sense :/

    thanks for the help btw.

    I'm not a pro, but what I understand was that the base texture doesn't matter for transparency, which is caused by other parameters, but what the vtf and later on the vmt will display is only this particular texture, so it makes sense in that way Hope it is clear enough and helpful!

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