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Need layout for new map.

  • Shrekmann
  • March 8, 2015 at 7:28 AM
  • Bodd Jonar
    • March 11, 2015 at 1:09 AM
    • #21

    You will not get a good layout without paying up, I'm sorry, but that is how the world is, why would someone give away their layout just to be added as a contributor. Doing a good layout can also be seen as the most difficult part of making a really good and classic map (making a map that beats Dust2 is in my eyes harder than making a really beautiful map), and the most fun part, you should do your own layout, gl

  • unremarkable player
    • March 11, 2015 at 3:53 AM
    • #22
    Quote from TheGuma

    Sorry bud, but I honestly don't like feel someone is going to pass a layout just for the sake of it. Old layouts are usually bad and unbalanced, good layouts are usually kept so people can make a new map later. I think instead of just "getting" the layout you should start thinking of making your own one. This gives a lot of experience and in the end run you can always change things. This would also give you an idea of what theme you wan't to look for. You can also do a remake! Some layouts like de_contra were played in leagues but the CS:GO versions are ugly and bad. You could do a remake with graphical design in mind. There's also quite a few CSS maps that have good layouts but don't have proper CS:GO remakes - De_Nightfever, De_Russka, ETC. Lastly, you will always be able to playtest your layout here on Mapcore. So don't hesitate starting to work on one, and let us know how it goes! We'll try to help you out as much as possible. That's pretty much all that can be done here.


    Probably the best advice for a budding new map developer. Probably even use it myself.


    Someone ported over de_contra to csgo, it was a really bad port and the original author was not happy: http://csgo.gamebanana.com/maps/166365

  • 8bit
    • March 11, 2015 at 4:13 PM
    • #23
    Quote from Shrekmann

    I'm sorry to say this is one of my first maps. I haven't published any maps with the new knowledge I have found. I watched a lot of videos and talked to some people such as 3kliks and they helped me learn how to make better maps with better brushwork and such. It would be very helpful if I could get a solid layout, because I feel my maps even with good aesthetics will suffer in gameplay without a well working layout. I thought a more experienced member of the community would be willing to pass down an old layout or any good layout that you would like to see tried in a map, and it would be such a help. Thanks


    You mention new knowledge, what's your old knowledge? From old engines?

    I'm willing to work with you if you can show me something, doesn't matter what engine it is from as long as it's from a fps perspective.

  • Benmx
    • March 11, 2015 at 10:35 PM
    • #24

    make one from raw data, is a good start, i think.

  • unremarkable player
    • March 12, 2015 at 1:24 AM
    • #25

    As said earlier, start off with small 5v5 aim map and learn how to place objects and how the game flows. Most mappers don't start at Inferno quality maps.

  • Muffin
    • March 12, 2015 at 2:12 AM
    • #26
    Quote from unremarkable player

    As said earlier, start off with small 5v5 aim map and learn how to place objects and how the game flows. Most mappers don't start at Inferno quality maps.

    Im not even at inferno level maps

  • unremarkable player
    • March 12, 2015 at 2:36 AM
    • #27

    I made a couple of aim maps that played well but I didn't polish them off. It's probably better to start that way so you can learn optimisation, detailing, design and placement to work with game play.

  • Vaya
    • March 12, 2015 at 8:54 AM
    • #28
    Quote from austinweiss13

    Or you can be like me and take on a project of making a defuse map with no knowledge of 3D level design and spend months revising stuff and learning.

    This is what I did. Made a level got it close to completion but fucked stuff up on the way. Rebuilt from scatch with a new VMF and it's a lot better.

  • Black_Stormy
    • March 12, 2015 at 2:56 PM
    • #29

    Why is everyone being so protective about their layouts. A new mapper is going to take your awesome layout and make some horrid fullbright map or (more likely) will give up before the map ever sees the light of day. I mean, how many people here actually successfully released their first ever map? This dude is floundering in the dark and while the advice you guys are giving is good, there's no reason to worry about if they'll steal your idea. They hasn't even come back to this thread since their second post.

    I don't make maps for CS:GO so I don't have a layout to give, otherwise I would. For the OP, you should remake a map if you need something to base your design on. You'll most likely fail three or four times before you have learned enough to make a successful map so don't be afraid to hodge podge stuff together until you get a clue.

  • Vaya
    • March 12, 2015 at 3:19 PM
    • #30

    If other people on here follow the same workflow they won't have any 'spare' layouts to give


    1. design layout

    2. tweak layout to match theme if required

    3. Build map fully and release


    If I was to drop a map at the layout stage it's probably because it doesn't work. Successful layouts are normally used- which is why everyone is telling him (or her) to remake an existing map

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