Quote from SpronyvanJohnsonWhen I posted this I would never have guessed that there would be so much interest. The shared doc already has a list of people and their skills. It's great to see so many jump aboard and share their ideas but you can't steer a ship with that many captains. I'm unsure on how to proceed. Suggestions would be appreciated.
Thoughts I had:
- Pick one of the suggestions, post that as the mod we are going to develop and see who wants to join that.
- Come up with something on my own and hope people are interested in that.
- Going the other way around. Pick an engine and a genre, see who wants to work on that, form a team and discuss with them what we are going to make.
- Drop the whole 'test' mini mod idea and directly start with what we want to make.
- Open a poll asking the Core what mod they would like the see. Listing genres, engines and games and pick to most favorite as the Core's pet project and take it from there.
I'd say pick engine see who is interested that far. Then put up a meeting and discuss what everyone is expecting/wants to do. General vivi said it the best, do something simple first before going too far. It doesn't have to be a HL2 level but doing something that all agree on would be nice and keeping that goal. You can always do a remake or part2 after that. Internet is full of projects that never finish and i would hate to see people @ here pull out another. After people have seen how others work, how easily or hard they are to work with and can collaborate with others, then you see if this ever takes on or not.