Coming on nicely!
[CS:GO] de_<unnamed> (WIP)
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Quote from cr0coDiL
But... i feel some "details" need something more. Can you help me ?
Thank you in advance for posts.It's interesting to see the overview of the map now having had significant detailing. Speaking of which I am really impressed with how it looks! I think the blue roof tiles clash a bit with the theme as well as the chunky walls around the park (in mid?) which look like the ones from Militia.
Coltishall church does look very nice, my grandparents are from that part of the world so I am familiar with that architecture, but would it not be out of place in this environment? Would it be cheeky to suggest you should focus your detailing from one background rather than cherry picking ideas from different cultures and eras? It might help you with your feelings towards the details.
As always, it looks very good. Keep it up!
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Hi
time to show my new updates...Quote from El_Exodusi think you're really talented
keep on the good work. i don't want to give any feedback regarding layout, as long as i didn't playtested it.
Thanks
. About playtesting i will write more in this post.Quote from essphoLooks good.
A classic german framework would propably look a little more like this:
[Blocked Image: http://i.imgur.com/nG4xzgL.png]
Are you using any custom assets?
Yes
, thanks for suggestion. About assets i am using only custom textures. Models and things like that i don´t use because i don´t know how to make them.Quote from VayaComing on nicely!
Thanks
Quote from jackophant
It's interesting to see the overview of the map now having had significant detailing. Speaking of which I am really impressed with how it looks! I think the blue roof tiles clash a bit with the theme as well as the chunky walls around the park (in mid?) which look like the ones from Militia.
Coltishall church does look very nice, my grandparents are from that part of the world so I am familiar with that architecture, but would it not be out of place in this environment? Would it be cheeky to suggest you should focus your detailing from one background rather than cherry picking ideas from different cultures and eras? It might help you with your feelings towards the details.
As always, it looks very good. Keep it up!Very nice post
. Thanks and i hope you will like my version of Coltishall Church 
After last "update post" i focused on middle. And now i like it. Too i want make playtest but here on MapCore. Can you say me more about it, like where i can ask for it. Thank you in advance.
- On church i changed windows. They made church better looks now. I changed main "altar window" and too i added three more... Small well with "holy water" was added too. Too i added light_spot with ambient color for little eliminate of darkness.
- I remade new part. I can name it: Apartments yard.
- On "esspho" post i remade house frame.
- All churches have graveyard. This, too
. I´m using now only gravestones from inferno but maybe in future i will update it with brushwork.
- I changed models for players too. Before i was using SWAT model for CTs and PHOENIX fot Ts. Now CTs have GIGN player model.
(it´s KV file writer. Very good tool...)
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You can arrange a playtest in this thread:
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This is getting better and better
Some textures on outer walls feel sometimes a bit to flat. There are big surfaces with no details on it. Maybe you could add some details / break the textures a bit? -
I feel like this stable area is a bit of a let down after all those great areas outside. Maybe try to make it more appealing and unique. Because on the other side i love the church from what i have seen. It might need some more lightning though. Overall it looks great so far. But there are many italianish maps out there. So try to make the map as unique as possible. May i ask how long you have been mapping?
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