Quote from duxDisplay MoreSo my thoughts after 8 hours of multiplayer @ level 36 are it's ok and it was worth the buy and I will continue to play it for sometime yet but it struggles to make this new movement mechanic work because the games fundamental design holds it back. Basically it's: lets give you all this movement never seen before in a CoD game while still keeping it a CoD game which results in a cluster of issues for me. Those being:
The maps are so cluttered that I am constantly getting stuck on things. An example being where I was trying to run away from someone shooting me, so I ran around a corner only to get stuck on a chair resulting in my peruser killing me. It was awful on the Killcam as you could just see me there glitched onto the chair running on thin air. If it wasn't for that I could of gotten away and maybe even killed my gotta get a kill gotta get a kill gotta get a kill peruser!
The other issue I have with the maps because of the clutter is that it becomes incredibly hard to spot enemies. Combine this with how incredibly quickly you die and you have a series frustration fit. The rule of thumb tends to be whoever sees who first always wins with some rare exceptions only being if the other player that sees you first somehow fails to kill you must have hands made of ham.
Again another issue with the maps I have is some really frustrating designs. There are some great maps and a few of my favourites being: Riot, Ascend, Biolab and Solar. But the two I really loathe are Detroit which is far too cluttered and the same goes for the jungle map which I forget the name of and another... which I forget the name of again which is in a Japanese style with a pink cherry tree. Someone thought it would be great to put a death pit in the middle that you have no idea about. Yeah good idea, I have fallen down there so many times it isn't funny anymore.
The lack of dedicated servers STILL is a really big issue if you're playing on PC (along with ping being in bars, what's that? Can we have numbers?). I doubt the delay is really noticeable on a console as everything is slower paced and more balanced around having a controller. Just the amount of times I have been shot around corners, insta melee killed from 5 screens away or witnessed in sheer disbelief as my bullets just sponged into my target with no describable effect while at the same time he blows my ass off quite happily. Speaking of having my ass blown off I seem to die 9 times out of 10 from someone shooting me in the back. People just appear behind you constantly and you have no chance.
That brings me onto another thing: the instant melee kill. This along with the one shot weapons in the game can go and stick their heads down a toilet. Has this always been a CoD thing? I really dislike it. You die fast enough already to regular weapons, why the need for other things that kill you in one go I don't know.
So for the movement it's ok. I put a lot of time into Titanfall and that is the closest game I can compare it to and to be blunt Titanfall does it better. CoD's isn't terrible by no means and I've had some good fun with it - but as I mentioned before; I just believe that the map design hinders CoD's new movement to a large degree.
As for the good: the port in itself is well done for once and that makes me happy. Lots of advanced graphic settings and an FOV slider. Kevin Spacey. I'm really liking the campaign. Sometimes you just gotta switch off and just enjoy the big dumb fancy AAA being thrown at your face.
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Yeah I also have an issue with the map designs. They had one remit - make the maps suitable for the exo suit, so you would've thought that they would make it clear which areas/rooftops you could access and which you couldn't, but no. Instead it's a case of trial and error - jumping towards one rooftop that seems easily accessible and being pushed down to earth by an invisible wall with an 'out of bounds' message - its sloppy design in truth. Readability of the levels is key and they dropped the ball on that one.
I've actually started playing classic TDM on it, and I feel dirty for saying that as I was all pumped up for 'something differen't, but am actually enjoying it more than the modes with the Exo suit available. COD has never been that tactical, but it is a lot more so when you know that people aren't going to be literally anywhere at any time due to the suit boosting. The maps become more predictable, you can start to learn decent routes through them, you can hold areas down etc. It just becomes less of a bunny hopping clusterfuck. Maybe I'm just traditional. I do still enjoy playing with the exo suit (the server lag is still hindering my enjoyment of it though) but for me playing in the classic style is still where it's at.