Quote from catfoodI pooped:
I tried to do some "concept art" over one of your screenshots. I seriously hope you don't take it the wrong way
It's ok catfood, I appreciate it. I got used to how it looked but you're right, it needs something else. I thought about adding some letters over the upper concrete beam as I used the light just to guide players view above because of CTs.
-I like the left vents with some particles/envsmoke, it's a good idea I might implement.
-The box below is something I didn't want to add in order not to give too many hints about going above the wood plank thus making smart Ts work as a team boosting and having an advantage (just like the old dark crate in d2 circular stairs).
-I'm not adding the tree as I don't want any prop on the ground over there and might look strange from another spot if it is over the roof, but something there might prove useful for the composition.
-The A sign might be useful, also a B sign over the far metal door, but I didn't want to encourage Ts to go middle aggressively, specially the first time they play the map, getting through mid is not as common as it is in cbble for example. Middle routes are secondary, mostly for support.
-Cables and ac are nice, and adding some colors with stripes or pipes might be fine too, I might try it.
-The window's frame is something I agree and I have already tried with brushes but was badly lit, I should probably have to make a model to make it look pretty.
Thanks ![]()