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De_forlorn WIP

  • will2k
  • April 20, 2014 at 4:51 PM
  • will2k
    • March 9, 2016 at 6:56 PM
    • #81

    The modular props of the new Nuke are a joy to work with; granted, the work of assembling them is tedious and time-consuming but the results will leave a grin on your face. You can virtually come up with any shape you desire especially with pipes, electrical wiring, rails, curbs and vents :D

    Spent most of last week switching most of the props and textures on Forlorn into the new ones from Nuke (still WIP).

    [Blocked Image: http://www.mediafire.com/convkey/adb0/bx8585znvvfmwgrzg.jpg]

    [Blocked Image: http://www.mediafire.com/convkey/c0f6/y1h7giegg58fg1ozg.jpg]

  • Guest
    • March 9, 2016 at 9:06 PM
    • #82

    That corridor is looking really good, but I don't think the windows fit. I think you could replace them with some glass with some sort of medical room behind it. It would make the 'First Aid' sign have more sense.

  • will2k
    • March 16, 2016 at 5:08 PM
    • #83

    The offices/labs area coming to life

    [Blocked Image: http://i.imgur.com/xAJTqCW.jpg]

    And here are 2 bonus screenshots from the Ts and CTs sides of the map respectively /emoticons/[email protected] 2x" title=":)" width="15">

    [Blocked Image: http://i.imgur.com/5qYC3r5.jpg]

    [Blocked Image: http://i.imgur.com/PmixpJ0.jpg]

  • blackdog
    • March 16, 2016 at 5:38 PM
    • #84

    I like the inside more than the outside areas, but anyway the HL vibe runs strongly in this map, very good job /emoticons/[email protected] 2x" title=":)" width="15">
    Maybe not use just orange lights?

    Curious, how come not work on content for Black Mesa? Or have you given any thought of re-purposing the map for a DM/TDM on there?

  • El_Exodus
    • March 16, 2016 at 5:39 PM
    • #85

    I request a .bsp. You know... for... science.

  • will2k
    • March 16, 2016 at 7:40 PM
    • #86
    Quote from blackdog

    1 hour ago, blackdog said: I like the inside more than the outside areas, but anyway the HL vibe runs strongly in this map, very good job /emoticons/[email protected] 2x" title=":)" width="15">
    Maybe not use just orange lights?

    Curious, how come not work on content for Black Mesa? Or have you given any thought of re-purposing the map for a DM/TDM on there?

    Grazie Flavio /emoticons/[email protected] 2x" title=":)" width="15">

    The map has a variation of orange-ish lighting (the wall lights) and blue-ish lighting (the fluorescent ceiling lights) /emoticons/[email protected] 2x" title=";)" width="15">

    As for Black Mesa, as a matter of fact, I did think about it /emoticons/[email protected] 2x" title=":D" width="15">.

    2 months ago, around Christmas, I contemplated the idea of stopping this project for CSGO and transfer the map to BM deathmatch; I even went further and seriously thought about expanding this level into a single player experience for Black Mesa. Eventually, I decided to stick to CSGO for this level and work on a completely new level for BM deathmatch from scratch (still in planning process) /emoticons/[email protected] 2x" title=":)" width="15">.

    Quote from El_Exodus

    1 hour ago, El_Exodus said: I request a .bsp. You know... for... science.

    Please pick a number and wait in line; thanks for your understanding /emoticons/[email protected] 2x" title=":D" width="15">

    A playable version will be coming soon, stay tuned

  • Shibou
    • March 16, 2016 at 8:27 PM
    • #87
    Quote from will2k

    3 hours ago, will2k said: he offices/labs area coming to life

    [Blocked Image: http://i.imgur.com/xAJTqCW.jpg]

    And here are 2 bonus screenshots from the Ts and CTs sides of the map respectively /emoticons/[email protected] 2x" title=":)" width="15">

    Did i just found Gordons Lab?

  • blackdog
    • March 16, 2016 at 9:18 PM
    • #88

    Ye after watching the play through of Bravado for Black Mesa on Custom Gamer, it stirred in me the temptation of dig from the grave the SP project I started for HL (as my first foray into level design lol)

  • will2k
    • March 16, 2016 at 10:27 PM
    • #89
    Quote from Shibou

    1 hour ago, Shibou said: Did i just found Gordons Lab?

    "whispering"... Don't tell anyone

  • will2k
    • March 23, 2016 at 5:16 PM
    • #90

    The iconic Half-Life siren sound and the G-man cameo have been implemented in the map.

    A lot of work has been done to the map over the weekend; here's a new screenshot

    [Blocked Image: http://i.imgur.com/E7WMrhr.jpg]

  • Squad
    • March 23, 2016 at 5:25 PM
    • #91

    That picture somehow reminds me of the start of the We've got hostiles chapter /emoticons/[email protected] 2x" title=":D" width="15">

    [Blocked Image: http://195.154.69.184/media/2012/06/1024-tree-hl1-wgh-20.jpg]

    Great work so far. When can we play(test) it? /emoticons/[email protected] 2x" title=":)" width="15">

  • jackophant
    • March 23, 2016 at 8:03 PM
    • #92

    Nice /emoticons/[email protected] 2x" title=":D" width="15"> we doing to get a sneaky headcrab noise as well? /emoticons/[email protected] 2x" title=":P" width="15">

  • D3ads
    • March 23, 2016 at 8:22 PM
    • #93

    " For God's sake, open the silo door! They're coming for us, it's our only way out!"

  • will2k
    • March 23, 2016 at 10:21 PM
    • #94
    Quote from Squad

    4 hours ago, Squad said: That picture somehow reminds me of the start of the We've got hostiles chapter /emoticons/[email protected] 2x" title=":D" width="15">

    [Blocked Image: http://195.154.69.184/media/2012/06/1024-tree-hl1-wgh-20.jpg]

    Great work so far. When can we play(test) it? /emoticons/[email protected] 2x" title=":)" width="15">

    The very first time when you encounter the HECU grunts...classic /emoticons/[email protected] 2x" title=":)" width="15">

    Soon I guess for the playtest /emoticons/[email protected] 2x" title=":D" width="15">; still got some more or less major additions in T spawn and Mid to get out of the way

    Quote from jackophant

    2 hours ago, jackophant said: Nice /emoticons/[email protected] 2x" title=":D" width="15"> we doing to get a sneaky headcrab noise as well? /emoticons/[email protected] 2x" title=":P" width="15">

    maybe /emoticons/[email protected] 2x" title=":D" width="15">

    Quote from D3ads

    1 hour ago, D3ads said: " For God's sake, open the silo door! They're coming for us, it's our only way out!"

    then you hear that dreadful beeping of the turret...and goodbye scientist /emoticons/[email protected] 2x" title=":D" width="15">

  • blackdog
    • March 24, 2016 at 12:22 PM
    • #95

    Maybe you said it sometime at the beginning but it's been so long... are these all custom textures you (or someone) made, are they from Black Mesa? I ask cos it kinda looks a bit crispier than that /emoticons/[email protected] 2x" title=":)" width="15">

  • will2k
    • March 24, 2016 at 5:30 PM
    • #96
    Quote from blackdog

    5 hours ago, blackdog said: Maybe you said it sometime at the beginning but it's been so long... are these all custom textures you (or someone) made, are they from Black Mesa? I ask cos it kinda looks a bit crispier than that /emoticons/[email protected] 2x" title=":)" width="15">

    Ciao Flavio /emoticons/[email protected] 2x" title=":)" width="15">

    Most of the textures are stock CSGO textures from the new Nuke and Train; the rest is custom textures that I created for this map.

    No assets from Black Mesa are used in this map (neither textures nor props).

    The textures look crispier because Valve introduced some shader and lighting improvements in the last CSGO update as well as the textures themselves being hi-res (in Source's relative view anyway /emoticons/[email protected] 2x" title=":D" width="15">)

  • will2k
    • April 3, 2016 at 4:24 PM
    • #97

    [Blocked Image: http://i.imgur.com/It8KAgI.jpg]

  • will2k
    • April 5, 2016 at 7:36 PM
    • #98

    More progress in beta1

    [Blocked Image: http://i.imgur.com/EWHv4aA.jpg]

  • will2k
    • April 20, 2016 at 6:46 PM
    • #99

    Today, this thread is exactly 2 years old...YAY

    Some more progress shots

    [Blocked Image: http://i.imgur.com/1679lgi.jpg]

    [Blocked Image: http://i.imgur.com/iw82s37.jpg]

  • will2k
    • May 17, 2016 at 4:33 PM
    • #100

    Beta 1 is almost ready :D

    [Blocked Image: http://i.imgur.com/4qTy0uM.jpg]

    [Blocked Image: http://i.imgur.com/1jBKabL.jpg]

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