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MGS Shadow Moses Docks

  • OyvindAndersson
  • April 11, 2014 at 10:34 PM
  • OyvindAndersson
    • April 11, 2014 at 10:34 PM
    • #1

    Hello!


    I recently got a hold of the 4th Unreal Engine and to get to know it, I've started a small project that is doable within a "small" period of time.

    I work on it when I can, but I have gotten the base BSP down, some defining structural meshes like the cave rock, walls, and containers.


    The light "pass" is a quick temp, but not looking all to shabby. A bit washed and boring atm though.

    Anyway, have learned a_lot up until now, and I must say I love it all so far! Blueprints and the physical material creation is a blast.


    I'll make this thread sort of a log I can look back to, so I'll probably not only post beauty shots, if thats alright.

    I might also post extra images here for those who would be interested..


    //--------------------------------------------------------------------------------------

    // April 9th

    //

    // Todo: Add more structual elements.

    // Fix fugly container lightmap and material

    //--------------------------------------------------------------------------------------


    [Blocked Image: https://farm4.staticflickr.com/3674/13726181534_23bc0e2480_o.jpg][Blocked Image: https://farm8.staticflickr.com/7229/13725816373_3e89323e3c_o.jpg] and a work in progress material: [Blocked Image: https://farm8.staticflickr.com/7355/13725816453_1ef23a5892_o.jpg]
    //--------------------------------------------------------------------------------------

    // April 11th

    //

    // Todo: Lightmapping errors on container,

    // Material on IBeam/Supports. Do HP version for normals? Might be unnessesary..

    // Container material still fugly

    // Add grime and frozen-look to floor/walls near elevator. (in a later pass)

    //--------------------------------------------------------------------------------------


    [Blocked Image: https://farm8.staticflickr.com/7295/13785735455_b7ce6ee56a_o.jpg]


    [Blocked Image: https://farm6.staticflickr.com/5171/13786074654_84ebca4237_o.jpg]

    [Blocked Image: https://farm3.staticflickr.com/2909/13785735655_ff81d4ff3c_o.jpg]

    [Blocked Image: https://farm8.staticflickr.com/7199/13785735105_13b2a799ab_o.jpg]

    [Blocked Image: https://farm8.staticflickr.com/7143/13785755933_d288d71403_o.jpg]


    //--------------------------------------------------------------------------------------


    I will certainly appreciate c/c and suggestions!


    Regards,

    Oyvind

  • FMPONE
    • April 11, 2014 at 10:52 PM
    • #2

    Awesome. Please keep us informed of your progress, excited to see some UE4 stuff on here, and Shadow Moses is a really great idea for a project too

  • Sprony
    • April 12, 2014 at 9:04 AM
    • #3

    I like this. Very informative. Please keep us posted!

  • knj
    • April 12, 2014 at 9:36 AM
    • #4

    Shadow Moses YES !

  • OyvindAndersson
    • April 12, 2014 at 11:14 AM
    • #5

    Thank you. I will surely keep you posted. Was thinking about streaming on twitch while I work on (some) of it. Don't have an office, and 2 kids running around, soo.. Heh.

    Maybe tonight though.


    I would also love to create the next sequence after the docks are finished. I would love to take on some snowstorms and an apache (or is it "Kazatka!?") heli for it.Time will tell.


    Thanks again and I'll keep you posted on any progress

  • Thrik
    • April 13, 2014 at 8:40 PM
    • #6

    Awesome, if there's one thing the world needs more of it's sweet-ass renditions of Metal Gear Solid locations. I bet people would love to see iconic parts of Shadow Moses and Big Shell rendered to a much higher standard — I know I would.

  • OyvindAndersson
    • April 14, 2014 at 11:16 PM
    • #7

    Could not agree more!


    A small update on a very work in progress rock that will decorate the cave (will probably replace the whole cave). Wet clay look atm, but getting somewhere...

    Read more in detail if you'd like here: http://www.oyvindandersson.net/


    [Blocked Image: https://farm3.staticflickr.com/2925/13856101544_7019692d1a_o.jpg]

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