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[CS:GO] De_Japan (WIP)

  • Beck
  • March 6, 2014 at 9:42 PM
  • FMPONE
    • March 16, 2014 at 10:32 PM
    • #21

    I'm overwhelmed looking at those screenshots. A bit much on the angles-front. Going to open it shortly.

  • mendaxyz
    • March 18, 2014 at 9:22 PM
    • #22

    I've also been working on a map set in a similar location in Japan. Have you thought out more about a theme of what your map might look like? Feel free to PM me if you'd like to discuss the maps in more detail as it would be unfortunate for both maps to turn out visually very similar.

  • Beck
    • March 19, 2014 at 9:03 AM
    • #23

    Thanks, Mendaxyz, keep me updated!


    Had a few short playtests at work during lunch and it's clear at the moment that the rotation time between bombsites is too long, making it hard for the CT's once the bomb is planted at another site.


    So now I'm working on reducing the width of the map to allow CT's to rotate quicker. Also, mid is very short so I shall be lengthening that along with changing some routes to the shrine and making that bomb site slightly larger to make moving around it simpler.


    Should hopefully have the rejigged version done by the end of the weekend

  • RaVaGe
    • March 19, 2014 at 5:58 PM
    • #24

    Start to think about the optimisation dude, the map seems very open, consider to put some brushes of sky already.


    Can't tell much about the layout atm, but it seems really wide , keep up the good job.

  • Beck
    • March 19, 2014 at 9:38 PM
    • #25

    Yeah it is too wide at the moment so I am in the process of rectifying that. Some of the more open areas are being tightened up too so that should make optimising a lot easier


    Cheers for the comments!

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