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Irrational Games shuts down

  • Sentura
  • February 18, 2014 at 5:53 PM
  • -HP-
    • February 20, 2014 at 1:06 AM
    • #61
    Quote from blackdog

    Shooter of the year if nothing else.


    As always, the situation is way more complex than "it was successful, therefor..."

  • dux
    • February 20, 2014 at 2:19 AM
    • #62

    I wouldn't of even really put it under a proper shooter. More... I dunno... adventure fps mindfuck?

  • FMPONE
    • February 20, 2014 at 2:45 AM
    • #63
    Quote from dux

    I wouldn't of even really put it under a proper shooter. More... I dunno... adventure fps mindfuck?


    And we begin to sense the problem

  • -HP-
    • February 20, 2014 at 2:52 AM
    • #64
    Quote from FMPONE

    And we begin to sense the problem


    Why is that a problem? Bioshock were phenomenal games, Infinite included...

  • FMPONE
    • February 20, 2014 at 2:53 AM
    • #65
    Quote from (HP)


    And we begin to sense the problem


    Why is that a problem? Bioshock were phenomenal games, Infinite included...


    Impossible to market, scary to publishers. Remember that tiff about the cover? I bet stuff like that pissed 2K right the hell off. "We're trying our best here, Levine"

  • Patrick_H
    • February 22, 2014 at 4:48 PM
    • #66
    Quote from Furyo

    We were three, all laid off in the first round of economic layoffs that happened in September last year. Patrick_H is no longer on Mapcore I think, vivi, and myself. All level designers.

    As for talking about what happened, we can't so don't ask

    I am still around. I don't post much anymore though- too busy crunching and getting layed off.

    I am working with Hourences on a top secret project these days.

    This rampant speculation over Irrational drives me nuts, but because devs are constantly signing gag orders when departing a company the Man gets to control the narrative.

    In my experience, if you get a full time position in the industry, there is a good chance that your experience will be no different than a contractor- you just won't see the end coming.

  • -HP-
    • March 7, 2014 at 8:14 PM
    • #67

    http://www.p4rgaming.com/take-two-in-re…ly-unrealistic/

  • mjens
    • March 7, 2014 at 8:46 PM
    • #68
    Quote from (HP)

    http://www.p4rgaming.com/take-two-in-re…ly-unrealistic/


    Their iteration process where ideas just come and go took them to a disaster. There's always a point with no return when the budget is too high and the game have to be shipped NOW and cancel/layoffs is not an option but it went way to far at IG. 5 years man, 5 years! Did they work without a vision and story?!

  • Patrick_H
    • March 7, 2014 at 10:05 PM
    • #69
    Quote from (HP)

    http://www.p4rgaming.com/take-two-in-re…ly-unrealistic/

    From the article:


    "We spoke with a Take-Two employee who wishes to remain anonymous on where it all went wrong...


    Ken even said at one point that Gandhi would not have died if he had just played BioShock Infinite and retired before his assassination when he realized that his work was already done."


    Is it April 1st already?

  • Patrick_H
    • March 7, 2014 at 10:05 PM
    • #70

    http://www.polygon.com/2014/3/6/54747…oshock-infinite

  • blackdog
    • March 10, 2014 at 9:04 PM
    • #71

    Awks?

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  • DrywallDreams
    • March 10, 2014 at 11:42 PM
    • #72
    Quote from Patrick_H

    From the article:"We spoke with a Take-Two employee who wishes to remain anonymous on where it all went wrong...

    Ken even said at one point that Gandhi would not have died if he had just played BioShock Infinite and retired before his assassination when he realized that his work was already done."

    Is it April 1st already? Play4Real is a satirical site. Still gets me every time though.

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