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Alien: Isolation

  • knj
  • October 22, 2013 at 3:16 PM
  • Pete_H
    • October 16, 2014 at 1:43 PM
    • #461
    Quote from PogoP

    Yeah they sound like a team of OAPs trying to escape the care home from the oppressive care worker aka xenomorph.


    haha to be fair they did a pretty decent job seeing as they are all so old now! Apart from Parker, he has obviously been smoking 60 a day for a good while now....

  • dux
    • October 16, 2014 at 2:55 PM
    • #462
    Quote from PogoP

    Turn your fucking FOV down Dux.


    No you console tard I can't see shit if I do. And while you bring that up, WTF at the options FOV slider? It's backwards?!

  • marks
    • October 16, 2014 at 5:38 PM
    • #463

    Maybe your expectations are backwards.

  • dux
    • October 16, 2014 at 6:04 PM
    • #464

    No you guys need to learn how to do FOV that's all

  • marks
    • October 16, 2014 at 7:29 PM
    • #465

    Just be happy you got fov

  • -HP-
    • October 16, 2014 at 7:34 PM
    • #466

    True, last game I remember that had a FoV slider was DX:HR lol

  • dux
    • October 16, 2014 at 7:56 PM
    • #467

    So when are you guys going to make AA work for Nvidia cards? The jaggies are more dangerous than the Alien for me right now

  • -HP-
    • October 16, 2014 at 8:09 PM
    • #468
    Quote from dux

    So when are you guys going to make AA work for Nvidia cards? The jaggies are more dangerous than the Alien for me right now


    You mean there's no AA on Nvidia cards?

    Cos I think the problem resides more in how the materials were made. I'm playing on PS4 but most materials in the game are extremely glossy, resulting on some really sharp material highlights and a crazy specular aliasing fest. Specially on geometry with really tight bevels. Don't think a stronger AA filter would fix that without blurring the image.

  • blackdog
    • October 16, 2014 at 8:37 PM
    • #469

    Those gameplay quirks are annoying, but are also the kind of thing I always wanted in games. It makes it more "realistic"… I mean, instead if having flashing objects and 2D overlays/waypoints.

    Maybe I'd restrict that to the harder game setting.

  • dux
    • October 16, 2014 at 9:00 PM
    • #470
    Quote from (HP)

    You mean there's no AA on Nvidia cards?

    Cos I think the problem resides more in how the materials were made. I'm playing on PS4 but most materials in the game are extremely glossy, resulting on some really sharp material highlights and a crazy specular aliasing fest. Specially on geometry with really tight bevels. Don't think a stronger AA filter would fix that without blurring the image.


    Nah AA just doesn't work for Nvidia cards at the moment. People on the official forums and elsewhere with Nvidia cards have the same issue.

  • marks
    • October 16, 2014 at 10:15 PM
    • #471

    My work pc has an nvidia card (two, actually). Seems fine to me.

  • dux
    • October 16, 2014 at 10:40 PM
    • #472

    Yeah no offence but you wear glasses mate.

  • -HP-
    • October 16, 2014 at 10:41 PM
    • #473

    rotflmao

  • PogoP
    • October 16, 2014 at 10:46 PM
    • #474

    HEY NOW! Glasses are sexy babeh.


    I mean, come on, just look at this face.


    [Blocked Image: https://scontent-b-lhr.xx.fbcdn.net/hphotos-frc3/v/t1.0-9/576612_10151856269424735_435114309_n.jpg?oh=a75d0e47c2b0bc0576a162bd5817f0b0&oe=54B8A2DD]

  • dux
    • October 16, 2014 at 10:47 PM
    • #475

    http://forums.alienisolation.com/forum/support/…o-anti-aliasing


    https://forums.geforce.com/default/topic/…liasing-issues/


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  • marks
    • October 16, 2014 at 10:49 PM
    • #476

    I think that's pretty pedantic. Sorry for using a deferred renderer (and consequently only being able to use post-process AA tech).


    On a more serious note though - yeah aliasing is a big problem with the approach of modelling everything - much easier to sample textures. Especially with (like helder mentioned) super glossy surfaces everywhere, specular aliasing is also a problem.


    Why you so mean oli =(((

  • dux
    • October 16, 2014 at 10:50 PM
    • #477

    Damn right. This is Alien, bitch. I expect the best!

  • knj
    • October 17, 2014 at 7:23 AM
    • #478

    WTF guys, TBH I didn't notice lack of AA before This game looks <3 and yes I'm on Nvidia

  • 2d-chris
    • October 17, 2014 at 10:00 AM
    • #479

    what if, it's a man in a suit because the production budget was too low?

  • Skacky
    • October 17, 2014 at 11:23 AM
    • #480

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