Alien: Isolation
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Maybe your expectations are backwards.
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No you guys need to learn how to do FOV that's all

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Just be happy you got fov

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True, last game I remember that had a FoV slider was DX:HR lol
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So when are you guys going to make AA work for Nvidia cards? The jaggies are more dangerous than the Alien for me right now

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Quote from dux
So when are you guys going to make AA work for Nvidia cards? The jaggies are more dangerous than the Alien for me right now

You mean there's no AA on Nvidia cards?
Cos I think the problem resides more in how the materials were made. I'm playing on PS4 but most materials in the game are extremely glossy, resulting on some really sharp material highlights and a crazy specular aliasing fest. Specially on geometry with really tight bevels. Don't think a stronger AA filter would fix that without blurring the image.
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Those gameplay quirks are annoying, but are also the kind of thing I always wanted in games. It makes it more "realistic"… I mean, instead if having flashing objects and 2D overlays/waypoints.
Maybe I'd restrict that to the harder game setting.
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Quote from (HP)
You mean there's no AA on Nvidia cards?
Cos I think the problem resides more in how the materials were made. I'm playing on PS4 but most materials in the game are extremely glossy, resulting on some really sharp material highlights and a crazy specular aliasing fest. Specially on geometry with really tight bevels. Don't think a stronger AA filter would fix that without blurring the image.
Nah AA just doesn't work for Nvidia cards at the moment. People on the official forums and elsewhere with Nvidia cards have the same issue.
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My work pc has an nvidia card (two, actually). Seems fine to me.
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Yeah no offence but you wear glasses mate.

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rotflmao
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HEY NOW! Glasses are sexy babeh.
I mean, come on, just look at this face.
[Blocked Image: https://scontent-b-lhr.xx.fbcdn.net/hphotos-frc3/v/t1.0-9/576612_10151856269424735_435114309_n.jpg?oh=a75d0e47c2b0bc0576a162bd5817f0b0&oe=54B8A2DD]
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http://forums.alienisolation.com/forum/support/…o-anti-aliasing
https://forums.geforce.com/default/topic/…liasing-issues/
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I think that's pretty pedantic. Sorry for using a deferred renderer (and consequently only being able to use post-process AA tech).
On a more serious note though - yeah aliasing is a big problem with the approach of modelling everything - much easier to sample textures. Especially with (like helder mentioned) super glossy surfaces everywhere, specular aliasing is also a problem.
Why you so mean oli =(((
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Damn right. This is Alien, bitch. I expect the best!

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WTF guys, TBH I didn't notice lack of AA before
This game looks
and yes I'm on Nvidia -
what if, it's a man in a suit because the production budget was too low?
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