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Alien: Isolation

  • knj
  • October 22, 2013 at 3:16 PM
  • Izuno
    • October 8, 2014 at 11:18 PM
    • #381

    Shopping list:

    18 pack jumbo paper towels

    24 pack bulk underpants

    Tide Ultra UF-plus (urine and fecal matter from underpants removal ingredient)

    Alien: Isolation for PS4

    Bucket

    Bulk garbage bags

    2 copies of Ace Ventura Pet Detective (just in case the first one breaks)

    My Little Pony anything

  • holiestcows
    • October 8, 2014 at 11:23 PM
    • #382

    Just finished installing this. Time to have a spooky night.

  • PogoP
    • October 8, 2014 at 11:51 PM
    • #383
    Quote from Mazy

    Love the atmosphere so far, looks and sounds absolutely brilliant, but I haven't been particularly impressed with the pacing and the first bunch of human/android encounters (the very first one where you grab the tuner was pretty terrible to be honest)......but then I finally got the the

    , and man now I'm totally hooked. They've totally nailed the feel of sneaking around with the motion tracker, shifting focus between that and what's in front of you, even if it ended up with me staying under a bed for like 5 minutes at one point D:


    Yeah I felt like it really started getting good after that Hospital section.


    Quote

    I think the middle portion of the game is the best. I'm at the end now, just about to get to the Towing Platform I think which is the level I worked on, so I know exactly what happens... And I know that from now on it's just gonna be a bit of a letdown.

    The bit where you go out onto the communications array was cool but the walk speed was so, so slow.... That was a bit annoying.

  • marks
    • October 9, 2014 at 10:26 AM
    • #384
    Quote from (HP)


    Wait, there is no normal map on evn ? Even on floor with metal plates ?


    Yeap, absolutely everything was modeled. I guess I saw some floor grates use a cutout alpha map here and there, but it's rare. They seem to have more or less zero bakes, it's all tilable materials and gloss maps got 90 percent of the way there, they do all the job along side good lighting too.


    All round edges seemed to be done using custom normals, so most if not all the mesh uses one smoothing group; that's really good because smoothing groups (hard edges) actually add up a LOT of vertices to your models, so they had twice the tricount to play with.


    Yeah that's pretty much exactly it. I would say from technical point of view though it was so absolutely horrible to get to work nicely, I would not recommend that workflow at all almost all tech/coder guys were agreed by end of the project that we should have used a texture-based approach for much, much more stuff.


    Quote from (HP)

    I have some quick tech questions, maybe Mark could answer?


    What custom normals solutions did you use? Did you guys develop a inhouse script? I know max isn't very good with custom normals, mainly because the nature of the modifier stack. How did you work around that? Did you leave the smoothing for last? What about asset iteration?


    What AO solution(s) did you use? This engine has a really decent SSAO, but I noticed there's something else going on there, did you bake AO on vertices as well, or?


    I'd be extremely interested in seeing a break down on the environment modularity, with a environment like this it's extremely easy to see repetition everywhere, but I found you guys managed to mask it very well. I figure due to the nature of the workflow you used, you can always just model some extra tech doodads, quick UV, throw a tillable material on it and mask a few areas? I'd love to hear a few words from a artist that worked on this on that topic. (Maybe a GDC talk or something, hint hint)

    Display More


    • What custom normals solutions did you use?
      • Inhouse solution, based on a 3rd party script, think Liam already described it in depth. It was a last-stage step before export. All the data was saved in vertex colours so iteration was remove the custom normals modifier, iterate on the asset, edit the vert colorus if you need to and then re-apply the modifier and export.
    • What AO solution(s) did you use?
      • Nothing special in terms of SSAO, but yeah also used vertex AO aswell, mostly baked in max using FAOGen but also a lot painted by hand.
    • GDC talk / environment art workflow stuff
      • What specifically are you interested in finding out about? It's something we're talking about at the moment (maybe putting a talk together)
  • marks
    • October 9, 2014 at 11:04 AM
    • #385

    -snip

  • El Moroes
    • October 9, 2014 at 2:31 PM
    • #386

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  • knj
    • October 9, 2014 at 2:42 PM
    • #387

    Set a spoiler tag on dat, Gat Demyt !


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    For me, I just can't wait to go back home after work and play this !

  • Zyn
    • October 9, 2014 at 3:03 PM
    • #388

    I was planning to get this but then I got too poor when it mattered. Whyyyyy did I have to buy that new desk chair?

  • Vaya
    • October 9, 2014 at 4:12 PM
    • #389

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  • Skacky
    • October 9, 2014 at 5:36 PM
    • #390

    This is where I am, but I'm not laughing.

  • -HP-
    • October 9, 2014 at 6:26 PM
    • #391
    Quote from Vaya

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    They mostly... cone out at night... mostly.

  • knj
    • October 9, 2014 at 8:58 PM
    • #392

    Played a lil bit ! So far loved it - this is Alien Universe, and that's great achivement !

    Happy with sound design, love that we have actuall Alien soundtrack ! But this game is fucking scary lol, I might say that as I'm getting older the bigger pussy I'm becoming

  • dux
    • October 9, 2014 at 9:55 PM
    • #393

    I can imagine big man knj screaming like a little bitch and hiding behind the sofa

  • knj
    • October 9, 2014 at 10:03 PM
    • #394

    But this is what actually is happening

  • holiestcows
    • October 9, 2014 at 10:27 PM
    • #395

    Yeah I dont get those people who play scary games or scary movies and dont get tense at all or dont get "startled" by the scary parts. I have a friend whos like that and im like why bother getting the game and playing when you're just gonna be a zombie while playing it, being 0% immersed in the game since your "unspookable" I for one, get incredibly tense in some horror games, and specifically this one. Often times ill be walking and think I hear something else walking and panic/freeze and then realize it was me stepping on a suit case or some shit.

  • FMPONE
    • October 9, 2014 at 10:31 PM
    • #396

    Just purchased


    Really excited to try it, you guys make it sound good, if it sucks I'm gonna rage!

  • Skacky
    • October 9, 2014 at 10:41 PM
    • #397

    IMO sound design-wise this is up there with Thief 1 as one of the games with the most insane sound design ever. The Alien moving in the vents is downright terrifying.

  • -HP-
    • October 9, 2014 at 11:23 PM
    • #398
    Quote from holiestcows

    Yeah I dont get those people who play scary games or scary movies and dont get tense at all or dont get "startled" by the scary parts. I have a friend whos like that and im like why bother getting the game and playing when you're just gonna be a zombie while playing it, being 0% immersed in the game since your "unspookable" I for one, get incredibly tense in some horror games, and specifically this one. Often times ill be walking and think I hear something else walking and panic/freeze and then realize it was me stepping on a suit case or some shit.


    You actually learn a lot about yourself with this game. The first few times I saw the Alien, instinct would trigger and I would sprint outta there and of course the fucker would run after me and fuck me in the ass.

    You quickly learn that if the Alien is close to you, crouch, crawl and pray he doesn't see you, lol.


    This is a trully terrifying fucking game man. My wife was watching me play and she screamed for a few times when the Alien came outta fucking nowhere and killed me.


    FMPONE, the game is not for everyone for sure, if you like stealth games you'll enjoy it, if not you'll find it frustrating and maybe even boring. You're gonna be hiding in closets a lot, lol. I for one love stealth games.

  • Skacky
    • October 9, 2014 at 11:36 PM
    • #399

    Yeah, this sort of games is right up my alley and I'm loving every second of it. It's intense as all hell and you're sighing from relief when you reach a locker and the Alien finally goes away. Or does it?

  • dux
    • October 9, 2014 at 11:40 PM
    • #400

    What I look forward to is day9 playing this on Halloween hopefully. His Amnesia play-through was great.

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