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[CS:GO] de_convention

  • SamCom
  • May 19, 2013 at 8:28 AM
  • JeanPaul
    • May 30, 2013 at 7:56 PM
    • #21

    The third screenshot is approaching on prop spam, try to refine your details a little bit. Maybe give your walls some more depth? Also Chris is right, lots of 90 degree angles everywhere.

  • SamCom
    • June 1, 2013 at 7:26 AM
    • #22

    Thanks guys!

    Thought about some custom content, I might do some banners or custom texture stuff, although I'm not sure if I want to go down that path yet on this map.

    Point taken on the bland concrete, I'll try and mix in a little color. Not a whole lot of clean materials to choose from, but I mixed in some metal textures, and mixed up the interior especially.

    The trim's an awesome idea, I've went back and started trimming. Kind of fiddly, but it does improve it. Also tried to break up the large pavement expanses with more decals and some trim.

    The third screenshot is an outlier prop wise, but I slimmed it down a bit there. I also think my screenshots might make everything look really blocky, I have more angled areas than it appears, but I've went back and beveled more areas.

    Hopefully I can get a release candidate out this weekend. Certainly learned a lot about CS mapping so far. Hopefully I'll be able to get some more playtests in. It does seem more difficult to get your map noticed in the workshop as you're updating it.

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