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MapCore CS:GO Playtesting 3.0

  • Puddy
  • May 15, 2013 at 7:56 PM
  • borgking
    • March 25, 2014 at 4:50 PM
    • #921

    I would like to seize that oportunity for de_core


    /edit:

    Download: https://dl.dropboxusercontent.com/u/22791159/de_core_v06.rar

  • 'RZL
    • March 25, 2014 at 8:18 PM
    • #922

    The playtest of Borgking's DE_Core is starting now! Come join us!

    IP: 176.57.142.168:27250

  • borgking
    • March 25, 2014 at 9:15 PM
    • #923

    Thanks to everyone for participating in this playtest and especialy for your feedback.

  • text_fish
    • March 25, 2014 at 9:20 PM
    • #924

    Fun map borgking. Here are my thoughts so far:

    The bombsites and the curvey tunnel both have really interesting game-play opportunities (I like all the corners/cover, they encourage careful attacks) but I feel like the bland mid-sections of the map draw action away from them. For instance, the big room with the orange boxes seems quite superfluous as anything more than a connector, and as such should connect areas faster. Maybe you could get players down in to the tunnel quicker with a large "cargo-style" elevator shaft (like the one in Thunder beneath the vent perch) instead of all those narrow/winding staircases.


    My favourite battles were as a T trying to take bombsite A from the outside because I like a spot of grenade warfare, but this could be increased with windows or skylights above and/or around the main doorway.


    I couldn't find a topic for this map, but in my search I did find another de_core [ ] so maybe rethink the name (fission, reactor, boson?) to avoid confusion and make a new topic for further discussion.

  • kinggambit
    • March 26, 2014 at 6:40 AM
    • #925

    Before I ask for a slot, is it ok if I test my map again? (I tested it a month or so ago)

    I don't want to take up other mappers' slots if they need it.

  • Squad
    • March 26, 2014 at 10:24 AM
    • #926

    First come, first serve

  • 'RZL
    • March 26, 2014 at 2:27 PM
    • #927
    Quote from Squad

    First come, first serve

    Yep, first come first serve. You can playtest your map as many times as you want.

  • El Moroes
    • March 26, 2014 at 3:19 PM
    • #928

    Highlands for the 1st of April, is it possible ? Thanks

  • Vilham
    • March 26, 2014 at 4:00 PM
    • #929

    FEEEEEER FREEEDOM!

  • 'RZL
    • March 27, 2014 at 8:06 PM
    • #930

    The playtest of RZL's & Skybex' DE_Bagra and Stranger's DE_Workingtitle (if he manages to send me the files soon) is starting now! Come join us!

    IP: 176.57.142.168:27250

  • borgking
    • March 28, 2014 at 2:36 PM
    • #931

    I would like to have Core tested again on thursday the third.


    Quote

    I couldn't find a topic for this map, but in my search I did find another de_core [ ] so maybe rethink the name (fission, reactor, boson?) to avoid confusion and make a new topic for further discussion.

    I know, I only keep Core as a workingtitle, until i find another name.

  • Gooba
    • March 28, 2014 at 5:33 PM
    • #932

    I would like to add Apache to the test on Sunday the 6th if possible?


    Thanks!


    Here's the workshop.

    http://steamcommunity.com/sharedfiles/fi…s/?id=240040962


    And the bsp + nav.

    https://dl.dropboxusercontent.com/u/9724397/De_apache_b1.zip

  • Vinneri
    • March 29, 2014 at 10:53 PM
    • #933

    I would like to add finally my de_theos on tuesday 8th

    Thank you!

  • Gami
    • March 30, 2014 at 7:53 AM
    • #934

    I'd like a playtest for folly on the 13th

  • 'RZL
    • March 30, 2014 at 1:57 PM
    • #935

    Hey guys, I gotta give you a quick update on the server situation. Today is the last day we're playing on the "new" server since the owner of it unfortunately decided to stop the service.


    This means we're going to move to just another new gameserver. Puddy already ordered one. A new Playtest 4.0 thread will be created on Monday so that we can continue with the playtests without interruptions. The only thing that's going to change for you is the IP and the thread to post into.


    Btw, I've added all the submissions to the schedule.

  • JediX
    • March 30, 2014 at 4:16 PM
    • #936

    Latest version of DE_Medieval attached.


    I spent some time trying to add the radar using Pakrat but can't get it to work. I have included it in the zip file.

  • Niller^.-
    • March 30, 2014 at 5:08 PM
    • #937

    Can I have the last spot on 13.04.14, for an unnamed map

  • The Horse Strangler
    • March 30, 2014 at 7:47 PM
    • #938

    Here's the download for import so you guys don't have to download it off the server.


    DOWNLOAD

  • 'RZL
    • March 30, 2014 at 8:43 PM
    • #939

    The playtest of HoliestCow's & MrTVD's DE_Import and Jedix' DE_Medieval is starting now! Come join us!

    Since the current server has goofed we're going to test on the NEW NEW Server!

    Also I would strongly suggest to download de_import from here since the fastdownload server isnt really fast.

    NEW IP: 94.250.201.180:27015

  • tomm
    • March 30, 2014 at 10:29 PM
    • #940

    I like the setting of de_medieval


    it would be interesting to have the gate be either opened or closed randomly each round(pressing buttons in cs is awkward)

    but that would probably change the layout significantly.. also can't say much about the layout, we had no radar


    and the funny thing is that you can access the roof by jumping from the railing, should be clipped or just put higher.


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