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MapCore CS:GO Playtesting 3.0

  • Puddy
  • May 15, 2013 at 7:56 PM
  • tomm
    • January 26, 2014 at 5:51 PM
    • #721

    Looks great walll, I hope the door on A opens faster, it was a little bit annoying.

  • Skybex
    • January 26, 2014 at 6:10 PM
    • #722

    Sorry RZL, its at the last moment, but maybe I can sneak Pakistan in for tonight's test? If not then the next available slot will be fine.


    http://www.skybex.com/images2/de_pakistan_b1.rar

  • 'RZL
    • January 26, 2014 at 8:03 PM
    • #723

    YO! Playtest of DE_Bruises and DE_Pakistan is starting now! Come join us! 78.46.119.137:27016

  • walll
    • January 26, 2014 at 9:17 PM
    • #724

    Thanks everyone for playing testing de_bruises!

    More feedback is much appreciated.

  • Puddy
    • January 26, 2014 at 9:32 PM
    • #725

    Well walll, you have a good foundation as it is. I think the layout works well, with a few exceptions:


    1. that vantage point that CT's have as you enter A doesn't feel too great. I'm not saying it should be removed, but it does need work in my opinion. You should look at how T's enter bombsite A via the lower path on Mirage. On mirage, T's first get line of sight to the higher elevated platform which gives them a chance to out-aim whoever is there and then push forward. On your map, you can get sandwiched to oblivion when you push the entrance towards A.


    2. the vent to B. should probably be full-sized. also, considering the environment the map is set in, it shouldn't be an actual vent.


    There are just some quick thoughts. Would love to playtest this 5on5 competitive.

  • DrywallDreams
    • January 28, 2014 at 5:19 AM
    • #726

    Can we do my map tomorrow an hour later than the usual time? I have a class that ends right when it usually starts.


    https://www.dropbox.com/s/kvhrwkfcd4ce…hootyard_a1.zip

  • 'RZL
    • January 28, 2014 at 9:22 AM
    • #727

    Playtest 28.01.14 (starting at 22h GMT+1)

    • Marcem's DE_Shootyard
    • Jebus' DE_Rostok

    Playtest 30.01.14

    • Oskmos' CS_Insertion
    • [OPEN]

    Playtest 02.02.14

    • Latteh's AR_Retrofit
    • Holiestcow's and MrTVC's map

    Playtest 04.02.14

    • [OPEN]
    • [OPEN]

    Playtest 06.02.14

    • [OPEN]
    • [OPEN]


    Quote

    Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 GMT+1. We playtest a maximum of 2 maps per playtest.

    For map creators:
    If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!

    Prior to the test you will have to send Roflzomglol one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!



    Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.


    Reminder: Please give your map a proper suffix like _v03 so that there won't be any problems with conflicting filenames in the following playtests.

  • Puddy
    • January 28, 2014 at 10:10 AM
    • #728

    Hey guys!


    Just added 80 buckaroos to keep the bills payed. If you feel the CS:GO server has helped you test your map and would like to pitch in, please visit this link:


    https://billing.eoreality.net/grouppay.php?h…-bd767-5f077-63


    Any amount is appreciated, cheers!

  • w0llmart
    • January 28, 2014 at 12:09 PM
    • #729

    hello again, would it be possible to test de_rostok after de_shootyard?

    https://www.dropbox.com/s/1aivkxpoxmp9tch/de_rostok.zip

  • Squad
    • January 28, 2014 at 2:49 PM
    • #730
    Quote from Puddy

    Hey guys!


    Just added 80 buckaroos to keep the bills payed. If you feel the CS:GO server has helped you test your map and would like to pitch in, please visit this link:


    https://billing.eoreality.net/grouppay.php?h…-bd767-5f077-63


    Any amount is appreciated, cheers!

    Display More


    Done!

  • Skybex
    • January 28, 2014 at 7:56 PM
    • #731

    Is paypal the only way to contribute?

  • Puddy
    • January 28, 2014 at 8:09 PM
    • #732

    Correct!

  • LATTEH
    • January 28, 2014 at 8:26 PM
    • #733

    Can i have My map ar_retrofit_b2 tested? I made some updates since last time.(sounds like im asking to have my kid tested in a free clinic) Anytime is fine.

    https://dl.dropboxusercontent.com/u/7105610/Retrofit2.zip

    Oh i forgot all the files are paked into the bsp

  • 'RZL
    • January 28, 2014 at 9:01 PM
    • #734

    OY! Playtest of DE_Shootyard and DE_Rostok is starting now! Come join us! 78.46.119.137:27016

  • FoeJred
    • January 28, 2014 at 9:14 PM
    • #735

    man! I can never find the server....


    Nevermind!

  • w0llmart
    • January 28, 2014 at 11:11 PM
    • #736

    thanks guys, any thoughts on the changes from this week's playtest?

  • Oskmos
    • January 29, 2014 at 12:03 PM
    • #737

    I have worked alot on cs_insertion and i need to playtest. Tomorrow would be great. Thanks

    Edit: retarded grammar


    edit2: I updated the workshop just now. http://steamcommunity.com/sharedfiles/fi…s/?id=175459753


    [Blocked Image: http://cloud-4.steampowered.com/ugc/5970273423…146008BA2CBEDB/]

  • LATTEH
    • January 30, 2014 at 2:20 AM
    • #738

    I don't think ill be able to make the test tomorrow, my grandpa is going into surgery and its right at the time the test is going on and i have to drive him in and out.

    Can you change the date or someone record a demo for me? Thank you in advanced.

  • Puddy
    • January 30, 2014 at 8:06 AM
    • #739

    Thanks Moroes and Squad for the donations!

  • 'RZL
    • January 30, 2014 at 8:14 PM
    • #740

    Alrightikowski! Playtest of Oskmos' CS_Insertion is starting now! Come join us! 78.46.119.137:27016

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