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Doom (4)

  • Sprony
  • April 4, 2013 at 10:52 AM
  • BJA
    • July 27, 2015 at 7:37 PM
    • #201

    [Blocked Image: http://images.gamersyde.com/image_doom-29004-3000_0006.jpg][Blocked Image: http://images.gamersyde.com/image_doom-29004-3000_0007.jpg]

    2 more new screenshots from the singpleplayer campaign.

  • Sprony
    • July 27, 2015 at 7:39 PM
    • #202
    Quote from BJA

    2 more new screenshots from the singpleplayer campaign.

    Any new information about modding? I Googled like crazy but I didn't find anything.

  • BJA
    • July 27, 2015 at 8:00 PM
    • #203
    Quote from Sprony

    Any new information about modding? I Googled like crazy but I didn't find anything.

    http://www.kotaku.com.au/2015/07/quakec…ning-right-now/

    The full doom panel is available here. Marty answers the question about modding at minute 48.

  • Sprony
    • July 28, 2015 at 7:34 AM
    • #204

    Excellent news. Thanks @BJA! Now let's hope it's available on release and not a year later :P

  • dux
    • July 28, 2015 at 12:48 PM
    • #205

    Still just is not doing it for me.

  • Sprony
    • July 28, 2015 at 3:38 PM
    • #206
    Quote from dux

    Still just is not doing it for me.

    I was with you bro, but things seem to be shaping up quite nicely. Check out this preview of the MP. It could still be a giant turd of course, but I like what I've seen and read so far.

  • phantazm11
    • August 4, 2015 at 4:17 AM
    • #207

    Well, this kind of worries me: http://www.pcgamer.com/doom-will-not-…ion-to-snapmap/

  • -HP-
    • August 4, 2015 at 6:13 PM
    • #208

    Oh I didn't know that... that's kind of weird. I love the idea of snapmap, it's easy and accessible but would be good to still allow modders to mod the game like they always used to.

  • Sprony
    • August 4, 2015 at 7:27 PM
    • #209
    Quote from phantazm11

    Well, this kind of worries me: http://www.pcgamer.com/doom-will-not-…ion-to-snapmap/

    [Blocked Image: http://www.nooooooooooooooo.com/vader.jpg]

    Say it ain't so @BJA!!!!

  • blackdog
    • August 5, 2015 at 2:19 AM
    • #210

    Well this is silly. I'm sure it wouldn't be difficult to allow at least creating custom pieces to snap, which an expert modeler could exploit creating a bigger open space.

  • ShockaPop
    • August 5, 2015 at 6:31 AM
    • #211

    Wow, so people were really surprised when iD said SnapMap is all you get for the modding part of the game? To me, having even the SnapMap was one hell of a surprise and big extra for the core game. :nag:

  • text_fish
    • August 5, 2015 at 8:14 AM
    • #212

    I'm not surprised at all. So many dev's tow the line that the reason they don't release mod tools is that polishing their tools up for public use would be too much effort, so after making something like snapmap they're even less likely to do so. It is disappointing though. Ultimately, the lack of versatility in the tools will keep most seasoned modders away and the scene will be flooded by simple identikit maps and modes that don't evolve/improve over time in the way that more advanced mods do. Silly id.

  • Buddy
    • August 5, 2015 at 8:16 AM
    • #213

    People will mod it anyway. It's a shame that they make it needlesly hard to do though.

  • blackdog
    • August 5, 2015 at 9:16 AM
    • #214

    Well is not so surprising in presence of a polished tool like SnapMap, but I guess people were still hopeful since we are talking about Bethesda, a company that has the modding to thank for a lot of the success. Plus the recent attempt of paid mods…

  • BJA
    • August 5, 2015 at 7:24 PM
    • #215
    Quote from Sprony

    [Blocked Image: http://www.nooooooooooooooo.com/vader.jpg]

    Say it ain't so @BJA!!!!

    Sorry, I also don't have any more infos about that, other than what has been said in interviews.

    Oh and btw. we're hiring...in Germany/Frankfurt :D

    http://www.gamesindustry.biz/articles/2015-…s-german-studio

  • will2k
    • August 7, 2015 at 12:14 PM
    • #216

    It's sad and ironic, considering that the Doom franchise paved the way for PC games modding in the early 90s.

  • -HP-
    • October 25, 2015 at 9:03 PM
    • #217

    Anyone managed to get into the beta? I tried to redeem my Wolfesntein code today, but maybe I was already too late, code doesn't work anymore.

  • ElectroSheep
    • October 26, 2015 at 8:54 AM
    • #218

    I can be wrong but I think this closed alpha is not related to the beta key you have from wolfenstein.


    Also I can test it but didn't find any time this week end, what a shame !!!

  • Guest
    • October 26, 2015 at 2:16 PM
    • #219

    I got in the alpha! I played it basically all day Saturday, I enjoyed it far more than I expected to. The demon runes made DM feel pretty fresh, to me at least. The game felt like a blend between Halo/Quake 3 - I mean that in a good way. Not quite as fast as Quake, but the weapons were really similar. The thing that really blew me away were the visuals. They didn't allow you to change video settings so maybe it wasn't the highest it could go, but either way it was god damn gorgeous.

    If Quake 3 Arena/Quake Live was your thing I think you'll enjoy this alot.

  • -HP-
    • October 26, 2015 at 5:20 PM
    • #220
    Quote from nikkoship

    I got in the alpha! I played it basically all day Saturday, I enjoyed it far more than I expected to. The demon runes made DM feel pretty fresh, to me at least. The game felt like a blend between Halo/Quake 3 - I mean that in a good way. Not quite as fast as Quake, but the weapons were really similar. The thing that really blew me away were the visuals. They didn't allow you to change video settings so maybe it wasn't the highest it could go, but either way it was god damn gorgeous.

    If Quake 3 Arena/Quake Live was your thing I think you'll enjoy this alot.

    That's actually pretty good news.

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