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  3. Level Design

(Halloween Map!)

  • gtamike_TSGK
  • October 31, 2012 at 1:49 PM
  • gtamike_TSGK
    • October 31, 2012 at 1:49 PM
    • #1

    (Halloween Map!)

    This is a scary church map made for HL2DM made for Deathmatch gameplay.

    The map will also work for HL2ep2 and Gmod if you just want to look around. (Build Time 10 months in total)

    [Blocked Image: http://forum.tsgk.com/images/icons/icon2.gif]Map Download Link

    http://gamebanana.com/hl2dm/maps/169880

    Install

    The map .bsp file goes here after you extract with winrar.

    C:\Program Files\Steam\steamapps\Your-Steam-Name-Here\half-life 2 deathmatch\hl2mp\maps

    The map is out of BETA Stage and has been heavily updated in all areas.

    (Lighting, effects, textures, lots of details, more scary, improved brush work, better optimized and the list goes on)

    There's a few things in the map that will try to scare you.

    Keep an eye out for secrets/hidden things as I added lots.

    Let me know what you think. :wink:

    _______________________________________________________________________________

    KEY AUTHORS

    Code
    gtamike_TSGK
    
    
    Mapper

    _______________________________________________________________________________CONTRIBUTORS

    Code
    stoopdapoop (From interlopers)
    
    
    Optimizing/Recompiling about 40 models to cheaper prop_static
    
    
    
    
    Laggomundi (gamebanana)
    
    
    For his inside detailed church roof brush Prefab
    
    
    
    
    Alex Brown (my old friend)
    
    
    For doing the Church Illustration Art Painting (Front Cover For Map) http://abrownart.deviantart.com
    Display More

    _______________________________________________________________________________SPECIAL THANKS

    Code
    TopHATTwaffle (Youtube)
    
    
    For his useful SDK Hammer youtube video tutorials.
    
    
    
    
    3kliksphilip (Youtube)
    
    
    For his useful SDK Hammer youtube video tutorials.
    
    
    
    
    Thecorp303 (Youtube)
    
    
    Help on how to pack orange box engine particles in the map .bsp
    
    
    
    
    Borg_TSGK
    
    
    Private Beta tester (constructive feedback)
    
    
    
    
    http://www.freesound.org
    
    
    For a few sounds that was added to the map.
    Display More

    _______________________________________________________________________________Tools Used (gamebanana info option)

    Code
    SDK Hammer
    
    
    Photoshop
    
    
    Serif PhotoPlus 9.0
    
    
    MDL Decompiler Fixed
    
    
    guistudiomdl_2.2
    
    
    peazip (powerful .bz2 tool)
    
    
    MDLTextureInfo_1.0
    
    
    pakrat-095
    
    
    packbsp-2.0.5
    
    
    VIDE
    
    
    Propper_0.3
    
    
    MP3QualityModifier
    
    
    MP3GainGUI
    
    
    crazybump
    
    
    Wavosaur.1.0.5.0
    
    
    VTFedit
    
    
    hl2 ep2 particle editor
    
    
    Notepad++
    Display More

    _______________________________________________________________________________

    Ingame Screenshots

    [Blocked Image: http://gtamike.tsgk.com/dm_ob_nightmar…/screen_(6).jpg]

    [Blocked Image: http://gtamike.tsgk.com/dm_ob_nightmar…/screen_(7).jpg]

    >

    <img src=

    [Blocked Image: http://gtamike.tsgk.com/dm_ob_nightmar…/screen_(4).jpg]

    [Blocked Image: http://gtamike.tsgk.com/dm_ob_nightmar…/screen_(1).jpg]

    [Blocked Image: http://gtamike.tsgk.com/dm_ob_nightmar…/screen_(5).jpg]

    [Blocked Image: http://gtamike.tsgk.com/dm_ob_nightmar…/screen_(9).jpg]

    [Blocked Image: http://gtamike.tsgk.com/dm_ob_nightmar…screen_(10).jpg]

    [Blocked Image: http://gtamike.tsgk.com/dm_ob_nightmar…screen_(11).jpg]

    [Blocked Image: http://gtamike.tsgk.com/dm_ob_nightmar…/screen_(3).jpg]

    _______________________________________________________________________________

  • JeanPaul
    • October 31, 2012 at 3:02 PM
    • #2

    I am going to tackle this because this is mapcore and a map name with more than 3 underscores is going to be ignored completely around here.

    So, is this a deathmatch map? A garry's mod map? Im confused here. To add to the confusion, none of your images draw my eye to anything, its just very busy with no direction. You have several light props that are still using their off skin and your sprites are ALL over the place. Most of your scenes need more contrast in the lighting and a lot of your ceilings are flat surfaces using wall textures and that just looks weird.

    EDIT: For future reference, no one gives a shit what programs you used.

  • gtamike_TSGK
    • November 1, 2012 at 10:18 AM
    • #3

    lmao

  • General Vivi
    • November 1, 2012 at 6:11 PM
    • #4

    He speaks the truth, also... Welcome to Mapcore!

  • -HP-
    • November 1, 2012 at 6:15 PM
    • #5

    Welcome dude, good stuff! Always good to see people joining and posting work immediately!

  • Sentura
    • November 1, 2012 at 9:24 PM
    • #6

    he doesn't seem interested in criticism from what he posts, random.

  • JeanPaul
    • November 1, 2012 at 9:40 PM
    • #7

    Yeah his second post makes him look like a cock.

  • ⌐■_■
    • November 1, 2012 at 10:51 PM
    • #8

    you definitly share some characteristics then

    (both bird lovers)

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