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Cs_siege_go

  • ElectroSheep
  • October 16, 2012 at 5:29 PM
  • ElectroSheep
    • April 22, 2013 at 4:39 PM
    • #61

    So as we are playtesting our next version, I want to talk about the changelog with you now (but no link yet, I'm recompiling the map tonight because of some glitches)

    - Now the map have 40 slots.

    - Lighting is a bit brighter.

    - The map support the new cs gamemode with 8 different spawnpoints for hostages.

    - CTs are spawning here now, reducing the time needed to be at the choke point :

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-22_00024.jpg]

    - They can turn right to the main path or left to the sewers, this part is tricky because it needs you to make a strange move at the end of the round, we hope the radar willl be clear enough so people will know about the sewer. We changed the pi a bit to help people jumping in the mud :

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-22_00025.jpg]

    - CT spawn is now the only rescue point as the sewers area is now more frinedly for CTs, this place is normal now :

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-22_00026.jpg]

    - T are spawning in the warehouse so, like CTs, they are in the chokepoint sooner. Also some hostages can spawn in the warehouse, making the whole office area useless but this make the gameplay more dynamic :

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-22_00033.jpg]

    - We deleted a large art of the sewers, including the corridor / stairs that was in the office because this path was really useless and make people lost :

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-22_00027.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-22_00032.jpg]

    - We changed the ladder access by a staircase because before the new cs mode, hostage didn't take the ladder, it's still there anyway :

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-22_00028.jpg]

    - We added a new access between sewers and the main path with a vent :

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-22_00029.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-22_00030.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-04-22_00031.jpg]

    We hope you will like it

  • El Moroes
    • April 22, 2013 at 4:43 PM
    • #62

    That's it !

  • FMPONE
    • April 22, 2013 at 4:57 PM
    • #63

    excited to play that

  • Sjonsson
    • April 22, 2013 at 5:36 PM
    • #64

    Man I love the sewers, really tasty!

  • kikette
    • April 22, 2013 at 6:47 PM
    • #65

    We should organize a play session on, no ? =)

  • iwxanthi
    • April 22, 2013 at 7:03 PM
    • #66

    Nice! Can't wait to play

  • selmitto
    • April 23, 2013 at 8:16 AM
    • #67

    It's looking awesome and I can't wait to play it too

  • El Moroes
    • April 23, 2013 at 9:12 AM
    • #68

    In a few hours

  • JeanPaul
    • April 23, 2013 at 7:20 PM
    • #69

    Your reds on the interiors are looking a little pink. Make them, well, more red.

  • ElectroSheep
    • April 26, 2013 at 10:00 PM
    • #70

    Hey guys !

    We just updated our map thanks to the feedback you gave

    Grab it here.

    The changelog :

    • Player slots raised from 30 to 40.

    • Map support now deathmatch game mode.

    • Map support now the new hostage rescue game mode :

    -There is 9 different hostage spawnpoints and they can spawn in the main warehouse.

    -Ct spawn is now the only hostage rescue zone.

    • Team spawn position have been moved.

    - CT are spawning closer from the battlefront.

    - T are spawning in the warehouse.

    • Some gameplay changes on the map :

    - Old CT spawn area is now shorter.

    - The sewer pit allow a easier jump in the water because of the new CT spawn location.

    - A window in the middle office has been removed (the one closest to the CT spawn)

    - The ladder in the middle office to the sewer has been replaced by a staircase.

    - The elevator is closed now.

    - A large part of the sewers has been removed because it was useless.

    - A vent has been added between the green sewer corridor and the blue storage room.

    - Some doors are bigger now.

    • Some visual changes :

    - Map is brighter now outside and in a lot of indoors locations.

    - Map has flowers now !!!!

    - A lot of visual defects have been fixed.

    • Fixed bots been stuck in some windows and handrails.

    We both hope you will like the map more now. Please open a discussion in the workshop if you want to talk about this update. We will read it.

    Discuss this update in the discussions section.

    And some screens :

    [Blocked Image: http://cloud-2.steampowered.com/ugc/5609732465…DA01E6164D06C8/]

    [Blocked Image: http://cloud.steampowered.com/ugc/5609732465…2D970C7D75704D/]

    [Blocked Image: http://cloud-2.steampowered.com/ugc/5609732465…8A53CC34B29463/]

    [Blocked Image: http://cloud-2.steampowered.com/ugc/5609732465…FB32DE9D95F2B6/]

    [Blocked Image: http://cloud-2.steampowered.com/ugc/5609732465…3A0640FECDA813/]

    [Blocked Image: http://cloud-2.steampowered.com/ugc/5609732465…C70BF02564352F/]

    [Blocked Image: http://cloud-2.steampowered.com/ugc/5609732465…BB17B1DB4C7CE3/]

    [Blocked Image: http://cloud.steampowered.com/ugc/5609732465…0587CB2D14D5BB/]

    [Blocked Image: http://cloud-2.steampowered.com/ugc/5609732465…D78F8E079C1013/]

    Grab it here.

  • FMPONE
    • April 26, 2013 at 10:43 PM
    • #71

    hooray!!!!!!!!!!!!!!!!

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