Just updates the game with nearly 700mb, today i will try to "play" this lol
Battlefield 4
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EA says the quality of the game didn't undermine it's sales.
Source: http://www.computerandvideogames.com/447182/last-ge…issues-says-ea/
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Even if that is the case, the next BF game is gonna be a looooooooooooong way off and it will have to be the second coming of Jesus when it does show up.
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So, a bunch of tweaks is coming with the next big patch:
Vehicles: http://blogs.battlefield.com/2014/01/bf4-balancing-vehicles/
Weapons: http://blogs.battlefield.com/2014/01/balancing-bf4-weapons/
Pistols: http://blogs.battlefield.com/2014/01/balancing-bf4-pistols/
Might be more posted soon (gadgets, map tweaks, I dunno), so this is what we got for now. So the Mobile AA gets nerfed due to all the whine, Scout Chopper too but can probably still be repaired mid-air and be invincible. Right now, if a Scout Chopper have two repairasites, you just can't bring it down, even with a full salvo and rockets from the Mobile AA. Meanwhile the Attack Chopper is a flying coffin due to no Below The Radar perk. Tanks getting the STAFF shell nerfed won't fix much if you do not fix the issue of tanks being able to fire two projectiles in a quick succession. Currently you can switch to STAFF shell,fire, and switch quickly to the primary cannon and fire again within a second, making it a devastating combo against any vehicle.
DMR's being buffed is something that is needed as they perform terribly right now, shotgun accuracy being buffed is good for better CQC perfomance and hopefully also fixes the "firing blanks" issue on for example the UTS 15 (I've fired 5-6 shots into someone at point blank and had none of the shots registered). Pistols getting a buff is a welcomed change as it affects the least used pistols the most, as they perform nowhere near the others right now.
Still don't understand the reasoning for not bringing the rate of fire on the G36C up to it's real 750 RPM (currently 650, had proper RPM in BF3), other than "No we won't", which would help making it less terrible, as right now it's at the bottom of the barrel. You can still get quite a few kills with it, but you have to rely on the opponent being a bad shot or getting the drop on him.
I still want to see tweaks done to throwables, as the V40 MINI handgrenade clearly don't have the intended reduced splash radius, making it the best choice. Smoke needs to last a bit longer, also prevent spotting through it as intended. Flashbangs are currently just Flash, doesn't blind you for longer than a blink of an eye nor does it deafen you. M34 Incendiary should last 1-2 seconds longer and also kill anyone who stays in it's burning radius, as right now you can throw it at your feet and take all the damage and still be fine.
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I think he was confirmed as a cheater.
Zyn, I believe there will be a separate blogg entry for nades later. Also http://battlelog.battlefield.com/bf4/news/view/bf4-mantle-live/

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Quote from Pampers
I think he was confirmed as a cheater.
Zyn, I believe there will be a separate blogg entry for nades later. Also http://battlelog.battlefield.com/bf4/news/view/bf4-mantle-live/

I hope there is, would love some tweaks on gadgets too, mostly how launchers do versus armor, as right now it feels like any armored vehicle is able to soak tons of damage/rockets.
Also the new patch didn't just enable Mantle : http://battlelog.battlefield.com/bf4/forum/thre…50493815503479/
Currently the situation on every server is like this : PSH PSH PSH PSH PSH PSH PSH PSH PSH PSH PSH PSH PSH PSH PSH PSH PSH PSH PSH PSH PSH PSH PSH PSH PSH and more PSH
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anyone here still give's a fuck about this game ?!

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i hate battlefield . bf2 was the best this one is shit. im sorry
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yeah.. i've been playing this pile of crap until lvl 15 and it's complete shit. can't finish a single match without crashing and then half of the time there is no sound. also, there is no fix and this is just one of the many bugs. how ea manages to turn pure gold into some watered down piss like bf4 is beyond me.
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Still havent forced myself to play this after the BIG patch, but as far as i heared this was really bad fix ? no sound, crashes, texture flipping ect ? God
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all of the above and many more small but none the less annoying bugs (failing hit reg, clipping, rubberbanding, disappearing hitmarkers and a shameful list of performance issues) . and now we have bf4 player appreciation month. how about appreciating the player with a game that's actually playable lol
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Some of the problems that have cropped up or are still apparent with the new patch
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I was kind of boycotting EA after (in my opinion) they killed my favorite team game (BF2142). But a friend gifted it to me, so I had no choice.
Although I still feel nostalgic about 2142 (and want it back), I personally like this new incarnation, despite the issues. I've had a lot of fun playing it with some friends and my sons.
Someone needs to pass this onto the devs: add the squad leader ability to pick a point on the map for attack/defend instead of just look-at. Also, add the Move command instead of only attack/defend flag points. Pretty please?
I know you have the code for it guys... bring it back from the 2142 playbook! -
I've clocked 100+ at this point. BF3 has better direction art wise, though BF4 is pushing more in terms of scale (I guess what do I know) but something is lost along the way, thing's don't feel as coherent. BF3 stuck with a pretty consistent set of environments for the most part and everything had a nice even layer of grit and dirt on it, including the weapon models. There's probably more different places and shit in BF4 I guess, but BF3 is so coherent visually in every way compared to BF4 it's hard to ignore. And the DLC maps improved beyond what shipped with BF3. Aftermath maps were fucking so good, fuck. That market level was incredible looking.
Maps themselves is tough. Lots of neat ideas all over the place but only Shanghai and Paracel Storm feel like the real deal in BF map terms. They offer lots of unique shit to play out plus paracel harkens back to battle of midway 1942 glory days a bit. Shipped maps in general are fine just boring and safe for the most part. Seem to be more focus on symmetrical layouts in most cases. It's the Black Ops of Battlefield maps-wise.
Commander is dumb/useless, pretty much made for Ipadding twats to feel like they're contributing. AC-130's are dumb. china rising maps are dumb. Spawning sucks in domination. Oh and floodzone domination layout, wtf. A-B are like 5 feet from each other with C 1km away and then you get spawned like half away across the map away from everything. I don't get it.
/expert videogame analysis
game is still good but is not the immaculate conception we know as BF3.
also why they never brought back Grand Bazaar is a good onel. Best map from 3 totally overlooked.
oh yeah something something Origin, malware, not buying titanfall, etc
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