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dm_nonameyet

  • WheRe Is My MiNd?
  • December 20, 2004 at 6:06 PM
  • WheRe Is My MiNd?
    • December 20, 2004 at 6:06 PM
    • #1

    Little hl2dm map working on, its supposed to be a loading bay type area. Know there isnt really much to comment on there at the moment, but any constructive feedback much appreciated This is sort of the main fighting/arena area, there some corridors leading in/out of here, which am just tidying up at the mo.

    [Blocked Image: http://mallosworld.co.uk/001.jpg]

    [Blocked Image: http://mallosworld.co.uk/002.jpg]

  • st0lve
    • December 20, 2004 at 6:10 PM
    • #2

    Looks very plain.

  • mike-0
    • December 20, 2004 at 6:18 PM
    • #3

    I bet its fun, but it looks so bland.

  • Fullauto
    • December 20, 2004 at 6:37 PM
    • #4

    I blame everything on the halflife 2 texture set, it's blander than a Digestive soaked in water.

  • static07
    • December 20, 2004 at 7:05 PM
    • #5

    It's how u use the textures This is not HL1 anymore.

  • Fletch
    • December 20, 2004 at 7:23 PM
    • #6

    i blame everybody pissing themselves over props

  • Marcos
    • December 20, 2004 at 8:41 PM
    • #7
    Quote from Fullauto

    I blame everything on the halflife 2 texture set, it's blander than a Digestive soaked in water.

    They are not in my opinion. The textures in this map looks overscaled, use 0,25 as scale! HL2 are 512x512 textures, not 256x256 as the old half-life

  • MagicTMP
    • December 20, 2004 at 9:19 PM
    • #8

    yeah, i agree with the blandness. spice it up .

    btw, whats the name of the truck model on the left of your first pic and where is it located? ive been looking for something like that for a while . :evil:

  • WheRe Is My MiNd?
    • December 20, 2004 at 11:23 PM
    • #9

    that model:

    models/props_vehicles/truck001a.mdl

  • WheRe Is My MiNd?
    • December 21, 2004 at 6:31 PM
    • #10

    An image of 1 of the corridors:

    [Blocked Image: http://www.mallosworld.co.uk/003.jpg]

  • Tequila
    • December 21, 2004 at 6:36 PM
    • #11

    Like Marcos said, the textures are overscaled. You're wasting the crisp 512x512 love.

  • RabidMonkey
    • December 23, 2004 at 6:22 PM
    • #12

    Toss a few small pipes or an electrical box or two (or both) on the walls, they look rather empty at the current moment.

  • WheRe Is My MiNd?
    • December 28, 2004 at 12:11 PM
    • #13

    Thx for the feedback so far, this is pic of the security room (with better scaled textures ), whats ya thoughts?

    [Blocked Image: http://mallosworld.co.uk/006.jpg]

  • Jezpuh
    • December 28, 2004 at 12:16 PM
    • #14

    It's kind off empty.. and gray.. :\

  • WheRe Is My MiNd?
    • January 4, 2005 at 7:24 PM
    • #15

    Just a new image of latest bit been working on:

    [Blocked Image: http://mallosworld.co.uk/008.jpg]

  • ReNo
    • January 4, 2005 at 7:44 PM
    • #16

    That little stair set looks like it would collapse under its own weight - make it look more supported or attached to the wall. You shouldn't be afraid to use more colour in your level, its all very drab as it is.

  • MagicTMP
    • January 5, 2005 at 1:38 AM
    • #17

    you need something more in your level. color, even with the hl2 texture set, is more than just a grayish blend. try experimenting with lighting also. it helps a whole lot.

  • static07
    • January 7, 2005 at 6:53 PM
    • #18

    detail in your brushwork? It's possible now!

  • WheRe Is My MiNd?
    • January 12, 2005 at 8:55 PM
    • #19

    Some new piccies:

    [Blocked Image: http://mallosworld.co.uk/a01.jpg]

    [Blocked Image: http://mallosworld.co.uk/a02.jpg]

    [Blocked Image: http://mallosworld.co.uk/a03.jpg]

    [Blocked Image: http://mallosworld.co.uk/a04.jpg]

  • Bic-B@ll
    • January 12, 2005 at 9:57 PM
    • #20

    you should add some more colors, maybe make the lights on the wall red, make some flicker, change up some of the ceiling lamps by slight values etc

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