1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Creative Chat

512x512 Havana-ish wall contest.

  • mikezilla
  • November 16, 2003 at 8:25 PM
  • spine
    • January 11, 2004 at 9:52 PM
    • #141
    Quote from st0lve

    I'll just take this in norwegian, since its for spine:Spine, sinsykt fine textures! Kan jeg også få den guiden med "den gule veggen" :roll: Siden jeg vil også bli flink til å lage textures

    Du vet hvor du finner meg (IRC) ellers så har Zyn msn mailen min

    Thanx!

    You got some nice stuff going on yourself to.

    But you need to sharpen the wall a bit.

    Yeah, sure, talk to Zyndrone he has got the tut.

    It's gonna be on mapping.no when that's up

    again anyway's.

    I'm not an IRC kinda guy... :wink:

    Kool Zyn, but the wall looks a bit like a stone to me...

    And, yeah! Speak (write) english godamit!

  • Bic-B@ll
    • January 11, 2004 at 10:11 PM
    • #142

    Play around with the levels, contrast, brightness, sharpen a bit, don't copy and past windows either.

  • st0lve
    • January 13, 2004 at 8:32 PM
    • #143

    Made a new version, but the windows still suck (now they look fake )

    EDIT: I just noticed that they didn't tile well, so I'm doing a little editing

    [Blocked Image: http://www.csm.sndev.com/st0lve/textures/havanawall3.jpg]

    [Blocked Image: http://www.csm.sndev.com/st0lve/textures/havanawall4.jpg]

    Oi Oi

  • spine
    • January 13, 2004 at 8:46 PM
    • #144

    He he st0lve, don't give up...

    The wall is looking better but u could use the stamp tool to fix some

    of the patches (vertical cut lines).

    The windows and top border are "floating" a bit, try to get them

    more stuck to the wall if u know what I mean, not to much shadow

    behind the windows, and ad some on top of the edges as well.

    On second thought, just bin them and google up som photos that

    u can use as a base to work from.

    Find a nice decorative top border while you'r at it...

    :wink:

  • kleinluka
    • January 13, 2004 at 8:54 PM
    • #145

    whatever blurred photo you used as source for the windows and the border....youd be better off painting those from scratch instead. And get rid of the black, makes it look ugly

  • st0lve
    • January 13, 2004 at 9:01 PM
    • #146

    It was just something I found..

    But I have gone through like 1000 pictures, and no one got a good boarder or a window in it And if it is a nice window, its to small

    I'm so tierd of google now :x

  • kleinluka
    • January 13, 2004 at 9:43 PM
    • #147

    just make it from scratch then!

  • st0lve
    • January 13, 2004 at 10:39 PM
    • #148

    You do not want to see anything that I draw\paint :wink:

  • spine
    • January 14, 2004 at 11:09 AM
    • #149

    He he st0lve!

    Ok, I dont!

    There is some links on this page, dont know if you have checked them

    out allready:

    http://www.mapcore.net/forums/viewtopic ... c&start=30

    Good luck, and remember no freehand drawing, OK! :wink:

  • st0lve
    • January 15, 2004 at 6:28 PM
    • #150

    I'll do something when my cpu is working again, now its le 100mhz slow

  • DD
    • January 16, 2004 at 2:15 AM
    • #151

    Less talk, more textures! (I just realized I'm contributing to the stupidity)

  • IR
    • January 19, 2004 at 4:54 PM
    • #152

    [Blocked Image: http://ir.invasionworks.com/stuff/hava1.jpg]

    still working on the cracks :/~~

    not sure how this would fit in a map but i had fun anyway :>

    *more variations as mike sugested*

    [Blocked Image: http://ir.invasionworks.com/stuff/hava2.jpg]

    [Blocked Image: http://ir.invasionworks.com/stuff/hava3.jpg]

    [Blocked Image: http://ir.invasionworks.com/stuff/hava4.jpg]

    [Blocked Image: http://ir.invasionworks.com/stuff/hava5.jpg]

  • mikezilla
    • January 19, 2004 at 5:14 PM
    • #153

    you did like 12 cool variants on one texture.

    break that up into like 5 textures and your sold.

  • EjrulF
    • January 20, 2004 at 8:35 PM
    • #154

    just WOW!

  • mawibse
    • January 26, 2004 at 8:19 AM
    • #155

    Yep IR you own!

  • The_Postman
    Guest
    • January 26, 2004 at 5:34 PM
    • #156

    fuzzy fuzzy fuzzy. IR, sharpen up your crumbled edges and try not to make them look so smooth. As it is your texture base is solid but I can see on the upper left window the crumbled away plaster is gonna tile like a motherfucker. However, my main point is that the textures have a loose fuzzy feel when it comes to the hand drawn bits (photo sourcing is fine, but you have to draw them in nicely) try looking towards using a layer set to overlay (vary the opacity to your tastes) and using only black and white pencil (set to 1 pixel width at 20% strength) to get a chipped and cracked feel.

    This is Half-Life 1 you're dealing with, smoothing and fuzzing of your textures is gonna happen in-engine anyhow, so sharpness is a bonus in this case

    Hope that helps!

  • spine
    • January 26, 2004 at 8:56 PM
    • #157

    Hey, very nice textures!

    Love the colour and patina, it really looks old.

    But I agree on The_Postmans coments,

    and if you are looking for realism,

    it needs to loose some of that soft feel.

    The cracks need to be much more sharp on the edges and irregular,

    the stucco or cement looks to thick.

    I think they allso have to much highlight on the edges.

    And maybe this is me beeing a bit picky, but the things that hold the

    drain pipe in place look a bit toy'ish, (never seen a thing like that

    in the real world).

    This is my opinion,

    we all have different ideas on what looks best though...

    But again this is really 1first class!

  • kleinluka
    • January 27, 2004 at 2:25 PM
    • #158

    who said these were meant to be used in HL1 ?

    i agree with the other points postman made.

  • The_Postman
    Guest
    • January 27, 2004 at 5:06 PM
    • #159

    Yeah dood, they're gonna be used in HL2... *rolls eyes*

    heh.

  • DD
    • January 28, 2004 at 2:23 AM
    • #160

    they can be used in HL1 mods. Like flfd, I'm using the havana textures (at default size and color, and looks the same in game) for map I'm working on.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™