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Counter-Strike: Global Offensive

  • e-freak
  • August 12, 2011 at 8:38 AM
  • -HP-
    • August 15, 2011 at 3:22 PM
    • #81

    I thought that vid was real for a second there.

  • Jetsetlemming
    • August 15, 2011 at 4:17 PM
    • #82

    No way Valve would acknowledge CZ, come on guys

  • deceiver
    • August 26, 2011 at 2:32 AM
    • #83

    wtf...

    http://www.ign.com/videos/2011/08/25/co ... ew?show=HD

    The guns and animations look terrible.

  • Minos
    • August 26, 2011 at 4:41 AM
    • #84
    Quote from deceiver

    wtf...http://www.ign.com/videos/2011/08/25/co ... ew?show=HD

    The guns and animations look terrible.

    I love it, the new maps look really good!! The molotov is also a pretty good idea.

  • Grinwhrl
    • August 26, 2011 at 5:37 AM
    • #85

    Looks pretty meh.

  • Mazy
    • August 26, 2011 at 8:18 AM
    • #86

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    Thought it was another fake trailer until 20 seconds in

    Looks pretty good IMO, I like that the additions they've made to Dust appear to be from one of the first iterations that DaveJ did, but he removed the stair in the tunnel for some reason. Always felt it would make for a better and more tactically interesting level~

  • Buddy
    • August 26, 2011 at 8:21 AM
    • #87

    Sooooo they want to compete with COD?

  • Warby
    • August 26, 2011 at 9:25 AM
    • #88

    i think the first person animations look horrible they look like the kind of place holder anims that i would make ...

    also noticed that when the awp shoots and rises you can see into the cut off arm at the bottom "classic counter strike bug"

    the molotove the bomb planting anim looks extra stiff an generic too

    ... this is so strange because to me counter strike is the game that "defines" awesome first person anims ... i guess it all comes down to gooseman not working on it anymore

  • Mazy
    • August 26, 2011 at 9:46 AM
    • #89

    The weapons do look awfully tiny IMO, at least the sniper rifles and shotguns

  • ElectroSheep
    • August 26, 2011 at 10:03 AM
    • #90

    Maps look good, I like the new aztec

  • Thrik
    • August 26, 2011 at 11:01 AM
    • #91

    Looks very dated.

  • Buddy
    • August 26, 2011 at 11:26 AM
    • #92
    Quote from Mazy

    The weapons do look awfully tiny IMO, at least the sniper rifles and shotguns

    You played too much L4D2

  • dux
    • August 26, 2011 at 12:24 PM
    • #93
    Quote from Mazy

    The weapons do look awfully tiny IMO, at least the sniper rifles and shotguns

    That is how they are supposed to be. You been playing too many console shooters! I like to see where I'm going

    Looks fine to me. But I don't care how it looks as long as it matches 1.6 in playability and not turn out to be another source disappointment.

  • deceiver
    • August 26, 2011 at 1:23 PM
    • #94

    Dude what?

    [Blocked Image: http://dl.dropbox.com/u/4121855/css.jpg]

    They look like fucking stubby toys compared to the weapons in CSS. And that's not a console game. Shotgun is the worse of all. It definitely is a step down from the CSS weapon and hand models and animations. Really do hop those are still WIP...

  • -HP-
    • August 26, 2011 at 1:28 PM
    • #95
    Quote from dux

    Looks fine to me. But I don't care how it looks as long as it matches 1.6 in playability and not turn out to be another source disappointment.

    I don't understand people that say that CSSource was a disappointment. What was wrong with it? Gameplay was super awesome and tweaked to almost perfection, it's smooth and it plays really well in clan matches too.

    If you want to play 1.6... maybe, go play 1.6?

  • dux
    • August 26, 2011 at 1:35 PM
    • #96
    Quote

    ":1qphdr2e]

    I don't understand people that say that CSSource was a disappointment. What was wrong with it? Gameplay was super awesome and tweaked to almost perfection, it's smooth and it plays really well in clan matches too.

    If you want to play 1.6... maybe, go play 1.6?

    If you don't understand what is wrong with Source then you couldn't have played hl1 cs for very long, or very competitively. Sorry to sound like Rick here.

    Laggy hitboxes. Unnecessary physics clutter. Unresponsive movement. Free ammo. Crappy netcode.

    And yes. I do play 1.6. It's far better than that source piece of crap.

    And the source guns were too big fat and stupid. Look how much screen space that m4 takes up. Get the fuck out of my face god damnit.

    [Blocked Image: http://szcounterstrike.cba.pl/images/photoalbum/album_1/4_t2.jpg]

    that's how it's done. In the corner our of the way SO I CAN SEE.

  • -HP-
    • August 26, 2011 at 1:36 PM
    • #97

    Maybe that's why yeah... I never really got into 1.6. It looks so shit, the controls feel very mechanic and robotish like, it's not fluid and the enemies move like they're on steroids.

    Opinions man!

  • cincinnati
    • August 26, 2011 at 1:37 PM
    • #98

    looks like they sneaked the hard rain finale into that trailer.

    can't wait to see a little more of what's actually new. so far it just looks like somebody from the community came through and dropped a bunch of (well-crafted) EXTENDED maps at fpsbanana.

  • Puddy
    • August 26, 2011 at 1:41 PM
    • #99

    Hola!

    Looks more CoD then e-sports imho

    Dont think the trailer lived up to the usual valve awesome. Then again I dont have any sound here

  • Nysuatro
    • August 26, 2011 at 1:47 PM
    • #100

    Yeah, I was also more a fan of 1.6 then source.

    I am curious how this one will play.

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