M4A1 price change trolls me every time in wingman when it's round two and I have $2850 after armor.
Counter-Strike: Global Offensive
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~ so @Roald how is this experience going? Are you guys leading for the updates on your map or you get requests from Valve too?External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
Wondering how hard it is to maintain a live map whilst your day job ticks.
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Quote from blackdog
9 hours ago, blackdog said:
~ so @Roald how is this experience going? Are you guys leading for the updates on your map or you get requests from Valve too?External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Wondering how hard it is to maintain a live map whilst your day job ticks.
Yeah Basicly Valve keeps us responsible for the map and give us full control on it. We update the workshop with a new version, message them and they will ship it out on the next update. I don't think they even take a close look to what is updated honestly, but I might be wrong, just a feeling. I guess when we fuck up, at the end its our problem
We haven't had any feedback so far, just one time a message about a exploit in GrenadeKing's video which we fixed like two updates before. I don't know about my teammates, but I haven't had much work because of the whole corona thing. But either way it should be very do-able. Untill now it have just been bug fixes and very minor changes which only takes a few hours and we can take turns really or work on it when ever u got time/feel like to. And basicly what you do is keep an eye on reddit, the workshop page and youtube videos (and having great friends to message you on steam about stuff) to find out about bugs and anything crazy. Oh and play some matches yourself ofcourse 
We will be waiting for the Valve stats at the end of the month before we do anything crazy. But yeaah fixing bugs kinda gets demotivating afther a while and the things become smaller and nitpickier at times. But ehh gotta do it, otherwise u get the same bug reports all over
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CS:GO and TF2 Source code leak lately... ?
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The CSGO team released a statement yesterday stating that it's a reposted leak from 2017/18 and having reviewed it they don't believe it poses a risk.
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Quote from Roald
4 hours ago, Roald said: Yeah Basicly Valve keeps us responsible for the map and give us full control on it. We update the workshop with a new version, message them and they will ship it out on the next update. I don't think they even take a close look to what is updated honestly, but I might be wrong, just a feeling. I guess when we fuck up, at the end its our problem
We haven't had any feedback so far, just one time a message about a exploit in GrenadeKing's video which we fixed like two updates before. I don't know about my teammates, but I haven't had much work because of the whole corona thing. But either way it should be very do-able. Untill now it have just been bug fixes and very minor changes which only takes a few hours and we can take turns really or work on it when ever u got time/feel like to. And basicly what you do is keep an eye on reddit, the workshop page and youtube videos (and having great friends to message you on steam about stuff) to find out about bugs and anything crazy. Oh and play some matches yourself ofcourse 
We will be waiting for the Valve stats at the end of the month before we do anything crazy. But yeaah fixing bugs kinda gets demotivating afther a while and the things become smaller and nitpickier at times. But ehh gotta do it, otherwise u get the same bug reports all over
Will add that Magnar checks the maps before merging
One time he didn't and they uploaded wrong version of Abbey funny times. -
Robert / CampaignJunkie wrote a really cool article on fy_iceworld.
https://www.rockpapershotgun.com/2020/04/23/who…-investigation/
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Quote from dux
1 hour ago, dux said: Robert / CampaignJunkie wrote a really cool article on fy_iceworld.
https://www.rockpapershotgun.com/2020/04/23/who…-investigation/
LMAOO we need more trolls like RD. That was a high effort humorous post.
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[Blocked Image: https://i.redd.it/chodbngq4fu41.jpg]
Exactly what I imagined. Kind of like the internal Boeing email where they call their engineers clowns led by monkeys.
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This is how I comment all my code, what did you guys really expect?
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Quote from DMU222
2 minutes ago, DMU222 said: This is how I comment all my code, what did you guys really expect?
I don't even blame him, but only at Valve would something like this make it into a public build and get leaked. Its mostly hilarious imo!
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Why do you think Valve or anybody would bother to take that stuff out of a public build? ?
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Wow the Astralis team is being shaken as of late:
QuoteQuote Andreas "Xyp9x" Højsleth has left Astralis for the time being, with Danny "zonic" Sørensen playing in his place during recent practices, according to multiple sources close to the team. Astralis has asked Ninjas in Pyjamas about acquiring Jonas "Lekr0" Olofsson and Heroic about Patrick "es3tag" Hansen, but there is no resolution yet.
The nature of Xyp9x’s departure and the length of his absence are unknown, though sources say he will be out at least through the DreamHack Masters series. This move comes on the heels of Lukas "gla1ve" Rossander's announcement that he is taking a three month leave. Jakob "JUGi" Hansen, who signed with Astralis earlier this month, has stepped into gla1ve's role. In-game leading duties were handed to Emil "Magisk" Reif in recent official matches.
hope they can return in time for the next major
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Quote from blackdog
1 hour ago, blackdog said: Wow the Astralis team is being shaken as of late:
hope they can return in time for the next major
I dont, them not being a complete team means it will actually be interesting to watch the major. For the first time in years we might have an exciting finals.
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Quote from fewseb
10 minutes ago, fewseb said: I dont, them not being a complete team means it will actually be interesting to watch the major. For the first time in years we might have an exciting finals.
I haven’t followed much but they haven’t been dominant this year and last part of last year. I would like to see them back and competitive just on the basis that Thoorin was moaning and criticising them skipping tournaments, and had already declared the Liquid era… guess what them guys started chocking hard and (as I had my money on) they came back big with Vertigo.
having them win a fourth would cement the status without this kind of stupid arguments
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Quote from blackdog
6 hours ago, blackdog said: I haven’t followed much but they haven’t been dominant this year and last part of last year. I would like to see them back and competitive just on the basis that Thoorin was moaning and criticising them skipping tournaments, and had already declared the Liquid era… guess what them guys started chocking hard and (as I had my money on) they came back big with Vertigo.
having them win a fourth would cement the status without this kind of stupid arguments
Is proving thoorin wrong really worth ruining another major? Hes wrong all the time, he said it was the liquid era last major and then they bombed out. Adding another point to the already triple digit "Thoorin being wrong counter" does not make up for a 4th boring major in a row.
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Quote from Ringel
4 hours ago, Ringel said: The actual player jump height? Usually you can only jump up 66 units. Can you jump up 71 units? Yes you can. But the surface needs an angle like this: [Blocked Image: https://preview.redd.it/fmv227mmgk951.jpg?width=1920&format=pjpg&auto=webp&s=d965655d3ae1813b25a8c4f82303cfbb53d0fcf4] And you need the right jumping technique. You can't jump up if you stand. You have to run. You can do it with an awp or knife in your hands.
- Run towards the object, don't stop while jumping, stop then you landed on the object.
- If you are close enough press crouch and immediately after that jump. Let the crouch key pressed until you stand on the object. Don't jump too early or too late.
I managed it after a few tries. With some experience it will become easier. You can test this out in my map cs_bird at the shown location above or recreate it in hammer by yourself. In cs:go knowledge can make a great difference. Placing such higher jumps will reward players who are eager to learn and discover something new. At the playetest I made no one knew that you can jump at there alone and thus they boosted other players over it. At both playtests, someone told me it might be better if you could jump up without the need of a boost. But they could do it all the time without a boost, they did just not know it. I did not tested this to the maximum maybe you can jump up higher with another angle.
And what is the reason for this hassle of a jump?
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Quote from Ringel
8 minutes ago, Ringel said: If you have this knowledge and see something like that you can jump up alone while others need to do a boost. This gives you an advantage.
Ahh there is nothing better than ambiguous situation where you can jump or boost. Especially in competitive environment.
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