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Whatever happened to Insurgency Mod

  • D3ads
  • July 18, 2011 at 1:40 AM
  • Skjalg
    • July 23, 2011 at 10:17 AM
    • #41

    luls, stop arguing semantics sentura and just accept what people are telling you for a change.

    If you modify something enough, a game, a car, whatever it is, once you've modified it enough it turns into something of its own, and what started out as a mod is now its own product, and not the first product with a modification anymore. There is a clear distinction there.

    I know how hard it is for you to ever be slightly wrong about something, but as usual you're just coming off as someone who wants to argue for the sake of arguing.

  • Furyo
    • July 23, 2011 at 10:18 AM
    • #42

    Yeah I really don't see it that way. Mods end being mods when the team working on them gets picked up by a studio and paid to work on a retail release. It becomes a commercial game, and no longer a mod. Because by your definition every single game that uses an engine not made for it in the first place is a mod. So every single FPS since Quake, Far Cry and Unreal basically.

    Indie games are indeed from scratch, that differentiates them from mods.

  • Sentura
    • July 23, 2011 at 10:50 AM
    • #43

    i was actually thinking of that after posting, furyo. but those engines are being heavily modified in order to bring about something new, so it's hardly the same engine as before. it's sort of like the distinction between expansions and sequels - where do you draw the line between them? how much needs to change from a game becoming an expansion (or dlc, i guess that's the new expansion) to becoming a sequel? new mechanics? engine changes? better graphics?

    skjalg: how am i acting differently from anyone else, none of whom want to accept anything i say for instance? i'm just arguing semantics because the topic was on semantics.

  • Furyo
    • July 23, 2011 at 11:59 AM
    • #44

    On the subject of DLC vs sequel, the line is drawn at the size of the addition and its retail price. Consequently its release date too.

  • Sentura
    • July 23, 2011 at 12:01 PM
    • #45
    Quote from Furyo

    On the subject of DLC vs sequel, the line is drawn at the size of the addition and its retail price. Consequently its release date too.

    was that true for the half-life 2 episodes as well? arguably it's in the same category since it's sort of an expansion.

  • Rick_D
    • July 23, 2011 at 12:44 PM
    • #46

    it's a blurry line and there is no real answer. look at red orchestra, they made a mod, won some money and then polished it and made it a retail game.

    but then look at TF2 which was a paid for retail game that now has most of it's content made by the community.

    look at the ship, which was a mod in every traditional definition, then sold, then remade and sold again.

    look at minecraft which took an idea built from XNA codebase, remade it in java, released it as a paid for product. the line between modding and indie and full commercial AAA titles has become blurry just because of the way the industry has evolved.

    there is no real definition because you can always find something that will break the rules. the fact that there isn't a specific path to go down is exciting to me, you always have options.

    as for expansion vs dlc, that has changed along with the expansion of the internet. an expansion pack circa 2000 was practically a sequel by todays standards. dlc can also range from a single weapon, a character reskin, or even what was once called an expansion pack (as an example, the 'back to karkand' dlc being released for bf3 features new levels, vehicles, and weapons, along with much more, it's comparable to the bf vietnam expansion released for bf1942), so things change, the lines blur. it is not possible to truly define these things anymore, and it is up to the customers to decide whether they see it reasonable to pay a dollar for a shotgun (homefront) or whether they feel 20 dollars for a 4 hour single player campaign (hl2 episodes) is acceptable.

  • Sentura
    • July 23, 2011 at 12:56 PM
    • #47

    pretty much agree with that.

  • Steppenwolf
    • July 25, 2011 at 5:45 PM
    • #48

    http://%7boption%7d

    Since the new company website is up now i guess i'm free to proclaim that we will work on a revamped Insurgency as a standalone commercial game.

    Lethal Enterprise was also officialy announced today:

    http://%7boption%7d

  • robert.briscoe
    • July 26, 2011 at 9:41 AM
    • #49

    Congrats on getting a Source license, (I know it aint easy!) it's awesome to see another Indie Source Engine game on the scene!

  • FrieChamp
    • July 26, 2011 at 10:16 AM
    • #50

    I knew about the C3 licensed title, but also a full game release of Insurgency? Sounds ambitious (and expensive)! I'm sure Jeremy knows what he's doing though. Congrats!

  • Jenn0_Bing
    • July 26, 2011 at 10:20 AM
    • #51

    Yeah, congrats guys. I look forward to the Insurgency release, sunk a good few hours into that mod back in the day. Your new project also sounds intriguing, will keep an eye on it.

  • D3ads
    • July 26, 2011 at 10:31 PM
    • #52
    Quote

    remastered version of the game, focusing on the "Arab Spring" that is currently taking place in the Middle East.

    but you're gonna add the Croatian campaign too, right?

  • Steppenwolf
    • July 27, 2011 at 1:31 AM
    • #53
    Quote from D3ads

    but you're gonna add the Croatian campaign too, right?

    I doubt it.

  • Buddy
    • July 27, 2011 at 9:21 AM
    • #54

    More arabian combat games!

    Just perfect.

  • st0lve
    • July 27, 2011 at 3:05 PM
    • #55

    Do you need a new doorframe now then?

  • Minos
    • July 27, 2011 at 3:18 PM
    • #56
    Quote from st0lve

    Do you need a new doorframe now then?

    lol

  • D3ads
    • July 27, 2011 at 5:12 PM
    • #57
    Quote from Buddy

    More arabian combat games!Just perfect.

    Yeah this.. I mean I understand that it's your baby and everything but there are literally hundreds of games about US vs middle-eastern armies/terrorists.. It's really boring.

  • Steppenwolf
    • July 27, 2011 at 5:29 PM
    • #58

    Lethal Enterprise will have a completely different scenario. But the development of it doesn't finance itself.

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