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2 questions

  • knj
  • June 14, 2011 at 3:02 PM
  • knj
    • June 14, 2011 at 3:02 PM
    • #1

    Hi guys, i hope this is a good place to ask,

    can you shoot me with some links, tips - everthing is welcome - on how to create wet surface like after rain ect ?

  • -HP-
    • June 14, 2011 at 4:58 PM
    • #2

    Specular maps!

    Seriously what kind of vague question is that? It really depends on the engine / tech you're using. Wet surfaces are achieved via shaders with a mixture of spec maps, cubemaps for reflections and alot of shader tweaking.

  • Steppenwolf
    • June 15, 2011 at 5:58 PM
    • #3

    I have a small tip: When it's wet surfaces tend to be darker then when they are dry. So take that into account when doing/tweaking your diffuse maps/materials. Also reflectivity and gloss is often higher on a wet surface. But don't go overboard with it and consider the surface type of your material. On some stuff it just looks like a layer of slime. Study some real world references.

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