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The golden age of mapping

  • Minos
  • May 25, 2011 at 6:03 AM
  • Izuno
    • May 25, 2011 at 6:00 PM
    • #21

    Oh man that takes me back. Golden age indeed.

  • ElectroSheep
    • May 25, 2011 at 7:31 PM
    • #22

    Can everyone can post all their old map ?

  • Minos
    • May 25, 2011 at 7:36 PM
    • #23

    The indie community is indeed big now but it's not the same. Indie devs make games to survive. We made maps to have fun back then

  • 2d-chris
    • May 25, 2011 at 8:38 PM
    • #24

    Is it weird that seeing my work on that site gives me more excitement than my professional work on the webs biggest gaming sites? Guess it's because custom mapping is a one man band

    Don't think I'll ever top the awesomeness of those days, now you need 20 artists to make something so visually impact-full it changes you forever

    Top 5 maps on that list are ...

    1) de_volare - incredibly unique, amazing art and full of fun little touches

    2) de_clan1_mill - perfect layout and visuals for clan games

    3) cs_industrywest - a fine work of art, unique assets and looked like no other industrial map for cs

    4) de_karachi01 - amazing texture set, awesome music, fun layout, made podbot waypoints for it

    5) de_morningstar - godly architecture and textures, made podbot waypoints for it

  • Mazy
    • May 25, 2011 at 9:02 PM
    • #25

    de_volare, dammit I was furious when I first saw that map, looked so fucking good! (still does, actually) Then I begged for the wad, got it and made a clone

  • Minos
    • May 25, 2011 at 9:10 PM
    • #26
    Quote from 2d-chris

    Don't think I'll ever top the awesomeness of those days, now you need 20 artists to make something so visually impact-full it changes you forever

    Yeah but that's rapidly improving. It's much easier to make a 100% custom map today than it was when HL2 was released. We now have tools like nDO, Crazybump, CGTextures.com, etc... I can make a "current-gen" material at least 70% faster than I could back in 2005 or something.

    I think the hardest part is to find an audience. People only play arena maps now (on CS:S that is).

    On the bright side: I released DM_zest on a few sites and got emails from server admins praising the map and even got it pimped as map of the month on a german site. Who could say people still play HL2DM? The community is still out there. It's just a lot more spread.

  • ElectroSheep
    • May 25, 2011 at 9:21 PM
    • #27

    TF2 modding is in a good way too. because of valve putting map in the game, peolple aere very motivated to make map on TF2.

  • -HP-
    • May 25, 2011 at 9:33 PM
    • #28

    Guess I'm the only one here that barely touched Hammer editor! Also, remenber guys that modding wasnt gldsource exclusive back in the days! There was quake, max payne, unreal, etc.

  • Sentura
    • May 25, 2011 at 9:51 PM
    • #29
    Quote

    ":3fnpl3sf]Guess I'm the only one here that barely touched Hammer editor! Also, remenber guys that modding wasnt gldsource exclusive back in the days! There was quake, max payne, unreal, etc.

    all the cool mapperz used goldsource

  • Tailgunner
    • May 25, 2011 at 10:07 PM
    • #30
    Quote from Mazy

    de_volare, dammit I was furious when I first saw that map, looked so fucking good! (still does, actually) Then I begged for the wad, got it and made a clone

    what happened to illa / b@tman? he made like 3 of the coolest CS maps ever, I loved volare, the city level (dont remember the name) and I remember how awesome I thought the laguna map looked when the first screens came out.

  • Mazy
    • May 25, 2011 at 10:18 PM
    • #31

    Hmmm no idea, kinda hope they got into games tho, they were completely owning the CS scene for a while

  • Algor
    • May 25, 2011 at 10:55 PM
    • #32

    No cs_backalley? D: Though I did seem to like a lot of the more obscure maps like cs_forest with the hilarious turret at the end that would gib people. Fun to look through all these, good times! Pretty clear though why the successful ones emerged as they did (simple layout, bright world, easy to read texture set).

  • Minos
    • May 25, 2011 at 11:10 PM
    • #33

    We should have a CS:S mapping contest one day

  • D3ads
    • May 26, 2011 at 12:40 AM
    • #34
    Quote from Sentura

    all the cool mapperz use goldsource

    Fxed

    I don't see *that* big a deal with the modding community numbers, take a look on Moddb's list and you'll still see a heck of a lot of mods being made/released for many different types of games. What doesn't help is that a lot of games today are being ported from the console and thus have no modding support whatsoever =/ It's true that many developers favour indie these days, that much is clear.

  • dux
    • May 26, 2011 at 3:56 AM
    • #35

    I always thought that de_survivor was the dogs balls, was so atmospheric and played quite well at the same time.

    de_piranesi was also a luscious sight, fantastic looking map. And I always loved how dark and moody de_storm was too.

    My top 5 in order of WHOA factor:

    de_survivor

    de_piranesi

    de_museum

    de_chateua

    cs_havana

    My top 5 in order of DAMN NICE GAMEPLAY

    de_dust2

    de_inferno

    de_aztec

    de_nuke

    cs_italy

    Fucking 2000/3 man, epic.

  • Sentura
    • May 26, 2011 at 4:30 AM
    • #36

    i thought chris auty was pretty good at making cs maps back in the day, i must have been the only one to really like cs_thunder. my all time fav is italy though. and i thought piranesi sucked balls. sure it had visuals, but it was so boring.

  • Puddy
    • May 26, 2011 at 5:55 AM
    • #37
    Quote

    ":1jexi2mi]Guess I'm the only one here that barely touched Hammer editor! Also, remenber guys that modding wasnt gldsource exclusive back in the days! There was quake, max payne, unreal, etc.

    those were like... the pepsi of the gaming world

  • -HP-
    • May 26, 2011 at 9:41 AM
    • #38

    http://www.rockpapershotgun.com/2011/05 ... er-strike/

    kinda on-topic

  • ⌐■_■
    • May 27, 2011 at 12:32 AM
    • #39
    Quote from Minotauro

    We should have a CS:S mapping contest one day

    YES

    but just cs would be cool too!!

  • mjens
    • May 27, 2011 at 1:25 AM
    • #40

    Anyone from Q1 mapping scene? I remember some great mappers from 1996-2000 on Q1 scene, some of them are still active like bal or lunaran. For me, Q1 was a golden era of mapping. Now it's more complicated to make a good custom level...

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