Oh man that takes me back. Golden age indeed.
The golden age of mapping
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Can everyone can post all their old map ?

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The indie community is indeed big now but it's not the same. Indie devs make games to survive. We made maps to have fun back then

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Is it weird that seeing my work on that site gives me more excitement than my professional work on the webs biggest gaming sites? Guess it's because custom mapping is a one man band

Don't think I'll ever top the awesomeness of those days, now you need 20 artists to make something so visually impact-full it changes you forever

Top 5 maps on that list are ...
1) de_volare - incredibly unique, amazing art and full of fun little touches
2) de_clan1_mill - perfect layout and visuals for clan games
3) cs_industrywest - a fine work of art, unique assets and looked like no other industrial map for cs
4) de_karachi01 - amazing texture set, awesome music, fun layout, made podbot waypoints for it

5) de_morningstar - godly architecture and textures, made podbot waypoints for it

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de_volare, dammit I was furious when I first saw that map, looked so fucking good! (still does, actually) Then I begged for the wad, got it and made a clone

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Quote from 2d-chris
Don't think I'll ever top the awesomeness of those days, now you need 20 artists to make something so visually impact-full it changes you forever

Yeah but that's rapidly improving. It's much easier to make a 100% custom map today than it was when HL2 was released. We now have tools like nDO, Crazybump, CGTextures.com, etc... I can make a "current-gen" material at least 70% faster than I could back in 2005 or something.
I think the hardest part is to find an audience. People only play arena maps now (on CS:S that is).
On the bright side: I released DM_zest on a few sites and got emails from server admins praising the map and even got it pimped as map of the month on a german site. Who could say people still play HL2DM? The community is still out there. It's just a lot more spread.
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TF2 modding is in a good way too. because of valve putting map in the game, peolple aere very motivated to make map on TF2.
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Guess I'm the only one here that barely touched Hammer editor!
Also, remenber guys that modding wasnt gldsource exclusive back in the days! There was quake, max payne, unreal, etc. -
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":3fnpl3sf]Guess I'm the only one here that barely touched Hammer editor!
Also, remenber guys that modding wasnt gldsource exclusive back in the days! There was quake, max payne, unreal, etc.all the cool mapperz used goldsource
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Quote from Mazy
de_volare, dammit I was furious when I first saw that map, looked so fucking good! (still does, actually) Then I begged for the wad, got it and made a clone

what happened to illa / b@tman? he made like 3 of the coolest CS maps ever, I loved volare, the city level (dont remember the name) and I remember how awesome I thought the laguna map looked when the first screens came out.
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Hmmm no idea, kinda hope they got into games tho, they were completely owning the CS scene for a while

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No cs_backalley? D: Though I did seem to like a lot of the more obscure maps like cs_forest with the hilarious turret at the end that would gib people. Fun to look through all these, good times! Pretty clear though why the successful ones emerged as they did (simple layout, bright world, easy to read texture set).
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We should have a CS:S mapping contest one day

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Quote from Sentura
all the cool mapperz use goldsource
Fxed

I don't see *that* big a deal with the modding community numbers, take a look on Moddb's list and you'll still see a heck of a lot of mods being made/released for many different types of games. What doesn't help is that a lot of games today are being ported from the console and thus have no modding support whatsoever =/ It's true that many developers favour indie these days, that much is clear.
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I always thought that de_survivor was the dogs balls, was so atmospheric and played quite well at the same time.
de_piranesi was also a luscious sight, fantastic looking map. And I always loved how dark and moody de_storm was too.
My top 5 in order of WHOA factor:
de_survivor
de_piranesi
de_museum
de_chateua
cs_havana
My top 5 in order of DAMN NICE GAMEPLAY
de_dust2
de_inferno
de_aztec
de_nuke
cs_italy
Fucking 2000/3 man, epic.
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i thought chris auty was pretty good at making cs maps back in the day, i must have been the only one to really like cs_thunder. my all time fav is italy though. and i thought piranesi sucked balls. sure it had visuals, but it was so boring.
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":1jexi2mi]Guess I'm the only one here that barely touched Hammer editor!
Also, remenber guys that modding wasnt gldsource exclusive back in the days! There was quake, max payne, unreal, etc.those were like... the pepsi of the gaming world
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Quote from Minotauro
We should have a CS:S mapping contest one day

YES
but just cs would be cool too!!



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Anyone from Q1 mapping scene?
I remember some great mappers from 1996-2000 on Q1 scene, some of them are still active like bal or lunaran. For me, Q1 was a golden era of mapping. Now it's more complicated to make a good custom level... -
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