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Dead Island

  • mjens
  • February 16, 2011 at 6:25 PM
  • mjens
    • February 20, 2011 at 11:18 PM
    • #61

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  • mjens
    • June 6, 2011 at 9:04 PM
    • #62

    Check this out:

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  • knj
    • June 6, 2011 at 9:18 PM
    • #63

    Ok this is really looking good Seir, this is MUST BUY for me to support the polish gamedev :)

    chrome engine is doing good must say that !

    about the trailer, it must sux soooo hard to be on giant hangover and need to kick some zombies asses

  • mjens
    • June 6, 2011 at 10:05 PM
    • #64

    It gives the feel of the game but the game itself looks way better "live" then on trailer. I'm hope for the best

  • Grinwhrl
    • June 6, 2011 at 10:10 PM
    • #65

    Can't wait!

  • -HP-
    • July 5, 2011 at 10:50 AM
    • #66

    Here's some gameplay btw.

    [gametrailers]714103[/gametrailers]

    This game strikes a huge resemblance to FC2, and that's not exactly a good thing. I guess I was just expecting a little bit more... something different than a very arcade game with +50XP everytime on the screen.

  • mjens
    • July 5, 2011 at 12:02 PM
    • #67

    You can turn it off, I allways play without it...

  • Grinwhrl
    • July 5, 2011 at 3:05 PM
    • #68

    Thats great news seir. I was hoping for the same functionality.

  • Sentura
    • July 5, 2011 at 3:14 PM
    • #69
    Quote

    ":3o3nngy9]Here's some gameplay btw.This game strikes a huge resemblance to FC2, and that's not exactly a good thing. I guess I was just expecting a little bit more... something different than a very arcade game with +50XP everytime on the screen.

    don't get hyped by a cinematic trailer then.

  • Puddy
    • July 5, 2011 at 3:30 PM
    • #70
    Quote from Sentura

    don't get hyped by a cinematic trailer then.

    hahaha made my day

    I'm actually kind of digging the look of it so far... as long as I can disable the +signs as seir says you can.

    I had a sneaky snake suspicion that the trailer wouldn't be very representative of the game (i'm prolly the only one who did!!!). It seems I was right not to trust it.

  • Skjalg
    • July 5, 2011 at 5:11 PM
    • #71

    luls

  • FrieChamp
    • July 6, 2011 at 8:50 AM
    • #72

    Before watching the gameplay video, I didn't think the world needed another zombie game, but the tropical island/vacation spot setting, open world gameplay and combat looks fun. I like that you are not running away from point A to B for a change, but you and the other characters need to build a base. Beautiful enviroments, too...

  • Skjalg
    • July 6, 2011 at 9:55 AM
    • #73

    well its not strictly a to b, game done, you're right there. Its more like a to b, back to a, a to c, back to a, a to d, back to a and so on.

  • FrieChamp
    • July 6, 2011 at 10:48 AM
    • #74
    Quote from Skjalg

    well its not strictly a to b, game done, you're right there. Its more like a to b, back to a, a to c, back to a, a to d, back to a and so on.

    I like that

  • Sentura
    • July 6, 2011 at 12:48 PM
    • #75

    i think i'd enjoy just scavenging for supplies and crafting new weapons more than anything else in that game. the combat looks... very tiring, and i think it'll get old extremely fast. but hey, nice looking and all.

  • Rick_D
    • July 6, 2011 at 12:57 PM
    • #76

    agreed, in their apparent attempt to make it unlike left for dead, it appears to be more like a very unpopulated dead rising.

  • Grinwhrl
    • July 6, 2011 at 1:14 PM
    • #77

    I always thought L4D got very tiring very fast. This however looks really good to me especially because you can play it with up to 4 friends. I guess we will see what happens when it comes out.

  • Corwin
    • July 6, 2011 at 3:31 PM
    • #78

    Is it me or does that guy with the red shirt (life guard) look creepier than the zombies?

  • -HP-
    • July 6, 2011 at 3:44 PM
    • #79
    Quote from Corwin

    Is it me or does that guy with the red shirt (life guard) look creepier than the zombies?

    Aye, pretty lifeless NPC just standing there shouting random text and giving you orders, then stops talking and just stands there. We need to change the way we design games... What was that about prisoners dilemmas?

  • Grinwhrl
    • July 6, 2011 at 3:51 PM
    • #80
    Quote

    ":3a754zon]

    Aye, pretty lifeless NPC just standing there shouting random text and giving you orders, then stops talking and just stands there. We need to change the way we design games... What was that about prisoners dilemmas?

    I agree about that. I always like the mmo's that have the npcs that walk around an do things. They at least stay in a reasonable area so you know where to go back to turn in your quest.

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